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RealFlow 2013 Previewed in London last week

RealFlow 2013 Previewed in London last week

Last Thursday for the first time ever, the entire RealFlow team travelled over from Spain to host an exclusive event at the MPC screening rooms to preview RealFlow 2013.

0 Comments Tim Flett

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Tim Flett
Wed 17 Oct 2012: 11:30am

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CVMP 2012

CVMP 2012

Want to be a part of a European forum to discuss the latest research, advances and state-of-the-art industry practises?

0 Comments richard mcguinnesss

Posted by
richard mcguinnesss
Wed 17 Oct 2012: 9:00am

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The Future Face of Game Graphics: Janimation's VFX Tech Demo

The Future Face of Game Graphics: Janimation's VFX Tech Demo

Take a look at the future of video game graphics in this demo, in which Janimation shows off their amazing new engine for facial animations.

2 Comments Fabrizio Arzani

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Fabrizio Arzani
Tue 9 Oct 2012: 6:00pm

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We'll have a Heineken; shaken, not stirred

We'll have a Heineken; shaken, not stirred

Riding on the excitement of the new Bond film, Skyfall, Heineken has a James Bond themed ad, featuring Daniel Craig. The VFX for the ad were done by none other than our good friends at The Mill, and the global TV and digital campaign will be activated across 32 markets and involves the participation of the film's stars, Daniel Craig and the latest Bond girl, Bérénice Marlohe.

1 Comments Brad Collier-Brown

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Brad Collier-Brown
Tue 9 Oct 2012: 9:30am

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Communicating with BLA BLA

Communicating with BLA BLA

You've got to hand it to Vincent Morisset, he's one pretty cool dude. His collaboration with Arcade Fire in the making of an interactive music video for their song, "Neon Bible", has created something completely different from the norm. I've never had so much fun just clicking a mouse! 

0 Comments Miriam Payne

Posted by
Miriam Payne
Fri 5 Oct 2012: 7:07pm

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Another Day, Another BBQ

Another Day, Another BBQ

Yesterday marked the second Assimilate and Escape BBQ at the Shepherd’s Bar and to say the event was a success would be a bit of an understatement.

0 Comments Tim Flett

Posted by
Tim Flett
Fri 5 Oct 2012: 2:03pm

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VIEW Conference: The Creative Power of Technology

VIEW Conference: The Creative Power of Technology

October is certainly bursting with exciting events for the digital geeks among us. One to mention is our very own VFX Festival, the other is the VIEW Conference, a premiere international event in Italy for computer graphics, interactive techniques, digital cinema, 2D/3D animation, gaming and VFX. Running from 16th to 19th October in Torino, this 4-day event is overflowing with lectures, meetings, tributes, exhibits, screenings, workshops and demo presentations. And better still, our very own Daniel Shutt is among the exciting line-up for this year’s launching event.

0 Comments Ellen Payne

Posted by
Ellen Payne
Mon 24 Sep 2012: 5:34pm

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Honorary Academy Award goes to DreamWorks' Jeffrey Katzenberg

Honorary Academy Award goes to DreamWorks' Jeffrey Katzenberg

The Academy of Motion Picture Arts and Sciences has announced that Jeffrey Katzenberg, the 'K' of DreamWorks Animation SKG, is to be given an honorary Oscar at the Governors awards ceremony this November.

0 Comments mark spevick

Posted by
mark spevick
Mon 24 Sep 2012: 9:05am

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Winning in Westeros

Winning in Westeros

As you can tell from the numerous blog posts, we here at Escape are pretty big fans of HBO’s Game Of Thrones and I can honestly say that if there were a parade I would be leading it.

0 Comments Olivia Grout

Posted by
Olivia Grout
Mon 24 Sep 2012: 9:00am

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Wild VFX

Wild VFX

VFX talent can be found all over the globe. We saw this lovely advertisement, the wild brainchild of New Zealand based Clemenger BBDQ, that has been brought to life by CG wizards Psyop and MPC.

0 Comments Robert Broadbent

Posted by
Robert Broadbent
Fri 21 Sep 2012: 4:45pm

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Partysaurus Rex!

Partysaurus Rex!

Like many other film fans, my journey with Pixar’s original animation classic Toy Story, has been an emotional one. From the age of 5 I’ve watched every instalment of the Toy Story trilogy, each time within a week of its release at the cinema, even the third, which as a 20 year old I saw in 3D, twice.

0 Comments Robert Broadbent

Posted by
Robert Broadbent
Thu 20 Sep 2012: 10:00am

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A guide to CG animations from 1964

A guide to CG animations from 1964

We often take CG for granted in modern films—everything from sci-fi flicks to action-heavy blockbusters include plenty of computer generated visuals. But in 1964 the process wasn't quite so widespread.

0 Comments Brad Collier-Brown

Posted by
Brad Collier-Brown
Tue 18 Sep 2012: 5:00pm

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The VFX Festival 2012 - Get your tickets now!

The VFX Festival 2012 - Get your tickets now!

Step into the mind-blowing world of VFX with The VFX Festival! Escape Studios has created the first ever four-day festival exploring the breathtaking world of visual effects, held in London on 10th-13th October.

Celebrating a decade of UK visual effects, the festival will be packed with the most respected VFX talent, visionaries and companies who have helped shape the industry. Offering inspirational insight behind the clever trickery in this booming VFX industry, with an exciting four-day programme packed with insider knowledge and information, showreel demos, hands-on workshops and exclusive premieres, it's perfect for those with a creative talent or thirst to develop their VFX Career.

19 Comments Bethan Lofthouse

Posted by
Bethan Lofthouse
Mon 17 Sep 2012: 1:30pm

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They don’t make films like they used to!

They don’t make films like they used to!

Who Framed Roger Rabbit? is one film responsible for inspiring a whole generation of animators. This is very much the case in the UK particularly, and largely because of the massive contribution from one very talented Brit, Richard Williams, and his team at Elstree Studios. And so, when I came across this posting on io9.com, I felt I should share the little nostalgic nugget with you all.

0 Comments Davi Stein

Posted by
Davi Stein
Mon 17 Sep 2012: 12:05pm

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Webseries spotlight: Red vs Blue - Part I

Webseries spotlight: Red vs Blue - Part I
And here we arrive at the end of our spotlight on web series blogs that have cool visual effects. And fittingly, we will wrap up with one of my absolute favourite shows.
This show began with a few friends recording themselves playing Halo; Combat Evolved(http://en.wikipedia.org/wiki/Halo:_Combat_Evolved), and dubbed voices over the top to create humorous shorts. Now, ten years later, those few guys have become Rooster Teeth(http://roosterteeth.com/home.php), and are the proud owners of the internet's longest running webseries, Red vs Blue(http://roosterteeth.com/archive/?sid=rvb&v=more). RvB has won many awards, and now has a huge fanbase(http://rvb.wikia.com/wiki/Red_vs._Blue_Wiki) over the entire world. 
In the begining, RvB was a clever nod to the nuances of videogaming; two teams, of the aformentioned colours, trapped in a boxed canyon with two identical bases with no purporse or logical goal other than to kill eachother. There was a heavy emphasis on humour, specifically for gamers and Halo fans. Over the last decade, however, it has evolved. The length of the episodes has grown, the cast has greatly expanded, the plot has twisted and turned dramatically, and although they are split into seasons, the episodes actually tell one long continuous story from start to finish, which at this point clocks in at over 18 hours. It's basically one really, really long film. 
The comedy has continued - and improved - over the years. However what's more impressive is the story, and how, despite it being created on a year by year basis, it continuously managed to tie itself into past events to create on long complex yet sophisticated narrative.
Both visually and in terms of production value, you can see how the show has adapted over the years. In its beginning(http://www.youtube.com/watch?v=9BAM9fgV-ts), RvB was filmed in an almost bootleg fashion, where large black bars covered the top and bottom of the screen to cover the Halo HUD, and the aiming reticule is always visible in the centre of the screen (They have since gone back and 'remastered' these episodes for HD quality). As the popularity of the show increased, Bungie(http://www.bungie.net), the creators of the Halo series, gave the guys at Rooster Teeth the means to record and render their exploits with their own in game cameras. Rooster Teeth have also cleverly used their stories to explain the visual differences that occur as new versions on Halo are released. For example, when they began to use Halo 2(http://en.wikipedia.org/wiki/Halo_2), the cast were blown into the future, where everything looked better and shinier. 
Then, at the start of season 8(http://www.youtube.com/watch?v=VQ9pCqbwCFo&list=ELKa7KIIcrH8k&index=3&feature=plpp_video), and totally out of the blue, RvB started using action sequences have been made with fully scripted fight scenes that involve stunts not possible with the previous game engine. CG had crept its way into the show, and in a big way; multiple people beating the incredible hell out of each other, huge explosions, space fights, giant weapons, and jaw dropping set pieces littered season 8, including an hilarious 8 minute sequence of Tex destroying the Reds and Blues(http://www.youtube.com/watch?v=Ke9wtbzGjCI&feature=relmfu), and her epic final battle against Washington and The Meta (http://www.youtube.com/watch?v=ZgweBtQLL5g&feature=relmfu).
Since then, the show has cleverly incorporated fully CG sequences by showing flashbacks to Project Freelancer(http://www.youtube.com/watch?v=xQ3OZfPsP2E&list=ELYWB-pNdHjy0&index=2&feature=plpp_video) that tie into the current story. They've also built models for their characters underneath the suits of armour they wear, allowing their helmets to come off. It's important to remember that this is still a low budget show so the graphics aren't movie quality, but it's perfectly forgiveable considering the sheer amount of action and artistic direction used. 
For those of you who're desperate to follow RvB in all its glory after this extremely  thorough and well-written blog (which, I'm sure, will be all of you) it's important to point out a few things. The first 3 season's do look a little rough by today's standards, and it takes just a little bit of time for the cast to refine their voices. While it's fine to skip ahead to see the kind of quality you'll end up with, I urge you to start at the beginning, otherwise you'll fail to grasp most of the long running jokes. Also; it's totally hilarious, heartfelt, intelligent and constantly impresses with its ability to create a complex and intriguing story using just a few multilayer maps from a video game. So you should watch it anyway. 
It terms of visual effects, RvB delivers incredibly over the top sequences that rival any film this side of The Avengers(http://www.imdb.com/title/tt0848228/). In terms of the series as a whole, there's a reason this show has been running longer that most television shows, keeps winning awards, had it's fictional game Griffball incorporated into Halo 3 (http://en.wikipedia.org/wiki/Halo_3), and generally keeps getting better every year (this has even seen the inclusion of Elijah Wood to the cast). It's the best and longest running webseries out there, and well worth you're attention. Now go; you've got 18 hours of webshow to watch this weekend. Enjoy!

And here we arrive at the end of our spotlight on webseries blogs that have cool visual effects. And fittingly, we will wrap up with one of my absolute favourite shows.

0 Comments Ash Miles

Posted by
Ash Miles
Mon 17 Sep 2012: 9:00am

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September’s Free Tutorial: "Hellboy" Inspired Maya Animation

September’s Free Tutorial: "Hellboy" Inspired Maya Animation

For those of you looking to get more adventurous in Maya, September’s free tutorial is a must see. This is the perfect opportunity to spice up your showreel with something a little different, while learning a diverse range of new skills in the process.

3 Comments Ellen Payne

Posted by
Ellen Payne
Thu 13 Sep 2012: 4:50pm

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Weird Wins!

Weird Wins!

With the US release of Paranorman last month (UK release 14th September), sporting giants Nike have released a one of a kind edition of their synonymous, ‘foamposite’ sports trainer. Only 800 of these Paranorman themed pumps were made and get this - they could only be won by weirdos.

0 Comments Robert Broadbent

Posted by
Robert Broadbent
Tue 11 Sep 2012: 11:00am

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HaZ Dulull - Plenty o'Success!

HaZ Dulull - Plenty o'Success!

Hasraf Dullul is part of a generation of VFX artists first inspired by the film ‘Bladerunner’, since this early awakening, Hasraf, or Haz, as he is more fondly known by his contemporaries, has assembled a portfolio of some considerable weight; it includes a number of prestigious awards and world renowned projects. Batman: The Dark Knight, Planet Dinosaur and NOVA – Life beyond Earth, not to mention numerous VES (Visual Effects Society) awards nominations!

The most recent fruits of his labour have flourished in the form of his own VFX driven short film, ‘Fubar Redux’, which has been fondly described as ‘Animal Farm meets Platoon’ quite an intriguing round up right? Be sure to check it out here, we think it’s marvellous!

0 Comments Miriam Payne

Posted by
Miriam Payne
Fri 31 Aug 2012: 4:35pm

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Fuel VFX go into administration

Fuel VFX go into administration

Bad news down under this week, as the prolific Australian firm, Fuel VFX, has made a 'backs to the wall' decision to go into voluntary administration. Having worked on such films as Prometheus, The Avengers and Iron Man over the last few years, we can safely say the world of VFX will be missing this hive of talent!

2 Comments Robert Broadbent

Posted by
Robert Broadbent
Fri 31 Aug 2012: 12:00pm

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Dragons are cool, right?

Dragons are cool, right?

In pursuit of some new blog material, I managed to stumble across this über cool, VFX heavy advertisement. For the most extravagant collection of watches I think I’ve ever seen. And as far as product shots go, this one is a pretty elaborate example.

0 Comments Robert Broadbent

Posted by
Robert Broadbent
Thu 30 Aug 2012: 2:30pm

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