“Big things have small beginnings”, was an idea acknowledged in Ridley Scott’s Prometheus, released earlier this year. And for us, this statement couldn’t be more true. Taking the art of visual effects as a prime example, the spectacular CG you see on screens today was born from the most basic of concepts, and the people who created those effects invested significant time and energy to become the talented artists they are today. Every creative talent has to start out somewhere, and with the right levels of care and determination, it can evolve into something magnificent.
Escapee Hasraf Dulull's fifteen-minute film is a true work of art! Set in an alternate reality with cats and dogs, it mixes some intense action with some serious drama, all emphatically enhanced by a unique animation visual style.
Gamescom, Europe's premier gaming event, starts today in Cologne, Germany and will run through until the end of this week (15th - 19th August). With over 275,000 visitors, more than 5,000 journalists and 557 exhibitors from 39 countries, Gamescom is the World's largest games event, uniquely showcasing all interactive game segments from PC and console right through to mobile gaming. This is the place for game devs and manufacturers to make an impression on Europe's tastemakers and games journalists.
So as many of you will know, SIGGRAPH was in full swing last week, where the nerdy world of CGI congregate in LA to share innovations, lectures and an incredible amount of boasting. SIGGRAPH is the Official Conference and Exhibition on Computer Graphics and Interactive Techniques, where leading personnel and companies in the CGI world get together and share what's been going on for them in the past and will be in the future.
So we’re really busy here at Escape, which is why I’ve been playing around on the internet, making a cartoon of myself… all in the name of research of course.
I had the opportunity to watch a VES (Visual Effects Society) preview screening of Pixar’s Brave, a few weeks back. And this screening, like many VES screenings, was a very special one. We were greeted by two guest speakers who had come all the way from the US to answer questions from the London professional visual effects community, and well as some kids along for the ride to see the amazing red locks of the heroine, Princess Merida. Director Mark Andrews and Producer Katherine Serafian provided fascinating trivia about the whole process of making this film.
There have been some exciting changes at Escape Studios recently, and with that we are very pleased to welcome our new Relationship Manager, Anita Gribble. In this role Anita will have two main responsibilities. One is to work closely with post houses up and down the country to continue building on the industry coaching scheme we currently have for our full-time students. As well as this she will be helping to maintain our relationship with recruiters at a variety of post houses to further benefit our students.
BOXX Technologies present the BOXX renderPRO, the first personal, dedicated, rendering solution for animation, VFX, engineering and architectural visualisation. The renderPRO is designed for desk-side rendering with easy configuring and a compact design for professional performance in minimal space.
Another Friday, another funny feel-good blog I’d like to leave you with.
I’ve just discovered some news for the British video games industry. In the middle of a double dip recession, there are 2 new studios opening up in the game industry, which is exciting enough, but this comes alongside the recent announcement that Amazon are also opening up a digital media innovation hub in London. This will have a focus on the creation of interactive digital services for games consoles, smart phones, PCs and TV. They are also building new services and APIs behind the company’s digital media.