All of us on the RenderMan team were delighted to hear that so many of you found Lee Danskin's RenderMan tips and Trick's webinar so useful. There were a lot of questions at the end, some of which Lee did not get a chance to answer so we have put them in a Q&A which you can check out by logging into Escape's Free Resource Centre. We've also recorded the webinar, so if you missed it or want to see it again, log in and watch it.
Autodesk have announced that Neil Thompson, the Studio Art Director at Bizarre Creations will be taking the guest speaker spot at this year’s Manchester event.
If you work in TV or produce work for TV as a freelancer, you could receive between 50% (employees) to 80% (freelancers) off the price of four of our visual effects courses. These are online courses, so can be done in your own time. They are: Maya Core; Nuke for 3d Artists; Zbrush Foundation; and Advanced Lighting and Shading.
A common misconception amongst Junior Artists when preparing their first reel is that they have to come up with some overly elaborate and complex VFX shot to wow future employees. These usually feature exotic spaceships, massive explosions and weapons of mass destruction. It doesn't have to be like that. So, what makes a good CG shot? I had a chat with our Training Development Director and Maya Guru Lee Danskin to find out.
Few VFX artists can claim to have as prestigious a career as Paul Franklin. From junior VFX artist to co-founder of Double Negative, one of London's most prestigious post houses, Paul has been on quite a journey. He's worked on some of the most memorable and successful films of recent times, titles such as Batman Begins, Harry Potter and the Half Blood Prince and The Dark Knight. His work has brought him nominations for an Oscar and two BAFTAs along the way.
"Dad, can we go to the cinema?" Yes it was that time of the summer holidays when the children will do anything to get out of the house. I exclaimed "But we have already seen everything that's any good!"
If you are a user of any software package you'll know that at least once a year software developers deliver an update. Autodesk's Maya 2011 was no exception. 3D users had become accustomed to Maya's UI over the last 10 years but Autodesk thought it was time for a change, enter Maya 2011. So this release brings all sorts of challenges for the diehard Maya user, it has a new interface... I hear the screams of "where did you put that" and "what on earth does this icon represent"!
A few weeks ago I promised to have a closer look at the new Phoenix FD, to give you an idea of what it can do.
I spent my weekend at IBC in Amsterdam, poor me I hear you cry!
We now offer a cool new artificial intelligence (AI) piece of software for game developers called xaitment.
Following on from our looks or personality blog I wanted to share this game in case you haven't seen it all ready. For me, this game has the perfect blend: an incredible art style, ingenious game play and haunting sound.
For the hardcore 3d artists who have been doing this for many a year, it's sad to see an iconic brand lose its identity after such a long and illustrious career. it has always been a love hate relationship for ATI/Nvidia among all 3D artists. I come from a time when graphics cards in PC's where absolutely atrocious; that was before VGA and when 4 colours was a big deal. There was I, with my silicon graphics 4D20 and a geometry engine running GL. How advanced was I?!
If you want to gain more production-level modelling skills, this is a great tutorial. It’s taken from the final part of our Advanced Shading with Maya online course and looks at the steps needed to create a realistic render, by adding bump detail with procedural textures and making use of effects.
Stereographic: looks like this time it might be here to stay. But with differing techniques in post and production and delivery mechanisms still in flux who's getting it right?
So, to celebrate the launch of our Online Mentored VFX course, we have decided to go mad and give away for free the first week of the course to fifteen lucky people.