The release of Wings3D release 1.4 - the open source modeller - made me take a trip down 3d memory lane.
I came across this blog on the 5 miserable VFX Jobs that make movies possible and found it quite amusing... ;-)
We've had lots of questions about how our Mentored Training works and we thought it would be great to give people a guided online tour. We'll take you through what you'll learn on the course but more importantly, how you'll learn on this course - demonstrating our unique e-Learning platform.
We're never prouder than when our escapees get the recognition they deserve. This usually comes in the form of a first job with a top post house or commendation from the professional community for a perfectly executed shot, so when we found out that some of our escapees made it to the Autodesk 2010 Education showreel, we were beaming.
You can really impress future employers by taking advantage of our two expert tutorials this month. Taken from our Character Animation Foundation and ZBrush for 3D Artist courses, they are designed to give you pro-skills in very specialised areas.
Nintendo, Sony, Toshiba have all issued warnings on the development of eyesight in younger children when watching stereoscopic 3D images. Here is a link to a BBC story about the recent Nintendo announcement. Their announcement basically said: "There is a possibility that 3-D images which send different images to the left and right eye could affect the development of vision in small children".
For all you digital artists out there this just goes to show that there truly is no school like the old school.
It’s always interesting to see how CityEngine can help studios complete new projects. I caught up with Simon Röjder, the Managing Director of Swedish arch viz studio, Studio01, to get the inside scoop. Studio1 have some great projects to their credit. They are unrivalled in Sweden for their unique ways of using game technology in visualisation work, which enables them to produce an amazing level of interactivity in their 3D-visualisations. Impressive stuff. Here’s the low down on CityEngine…
So many people were impressed with The Foundry’s Mari presentation at our recent Bristol event, that I decided to find out a little more about the new product. For those that haven’t come across Mari before, it’s a new 3D creative texture-painting tool that was originally designed by Weta Digital for painting high-resolution textures on 3D models in King Kong and Avatar.
Here's a link to a fantastic reel from our friends at Displace Studios, they worked with us earlier this year to create some eye popping 3D brand furniture for our new website and other collateral. They did an amazing job for us and I wish them every luck with this new venture.
Last Wednesday, Escape Studios had the honour of having Christian Manz, VFX Supervisor at Framestore come into our studios and talk to our students about life in the industry. Christian discussed the bits about the job that are great (Like getting to see your name up on the big screen after arduous months of working on a project) and the bits which aren’t quite so good (Like the long hours). It wasn’t just our students who enjoyed it, we loved it too. Christian’s thirteen year career has been an epic one and his latest contribution to the industry as VFX Supervisor on the latest HP7 is particularly impressive. We spoke to Christian about the highs and lows of his career so far, and what it feels like to have been part of one of the biggest films of our recent times.
So an Iconic mascot after 4 decades has finally become a CG character. Having done this myself with the first CG Tony the Tiger I have to wonder whether this will work. The British public being such a fickle bunch! CG Tony was to be a furry character but was squashed at the last moment by Kellogg's in the States as going to far away from the 2D character of Tony (shame he was so cool furry).
Have any of you been watching Wallace and Gromit’s new program on BBC1? It’s basically like a new version of Tomorrow’s World with Wallace acting as the presenter and Gromit taking the role of the funny side-kick.
As the end of 2010 approaches we're filling up fast for our next round of courses in January 2011. The last spot on our Compositing course has just gone, so the next seats available for that are now in April. We have also just filled our Character Animation course with Alex Williams so we now only have a few seats left on the two Visual Effects Production courses, taught by Mark Spevick and Dan Shutt.
Here's a great piece of animation which illustrates something I care deeply about, the education system.