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CVMP - Last Call for Short Papers

CVMP - Last Call for Short Papers

It seems there is an abundance of technology conferences to choose from this year. For fellow technology enthusiasts out there, this is an exciting time, as we are treated to an ocean of updates, new releases and ground breaking developments. One conference we give a particular seal of approval to is the much anticipated CVMP (Conference for Visual Media Production), now in its 8th year running. This is a conference dedicated to the geeks of the visual media production industries, whether that is in film, broadcast or games.

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Fri 7 Oct 2011: 11:18am

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@Escape_Studios Follow: @I_Zer0

@Escape_Studios Follow: @I_Zer0

An extended conversation (more than 140 characters) with our Twitter followers. Five questions finding out more about them and what they feel about the industry, with @TobyJOYdigital our Social Media Manager.

0 Comments Toby Young

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Toby Young
Fri 7 Oct 2011: 8:32am

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CG Whiz is Coming!

CG Whiz is Coming!

Those of you who follow us on Twitter will probably have noticed that we are soon to launch the third edition of our now famous CG Whiz competition. So, since the 'cat's out of the bag' already, I thought I might just get away with giving you a bit of an insight in what we have been cooking up for this year's edition of CG Whiz.

0 Comments Isabelle Duarte

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Isabelle Duarte
Thu 6 Oct 2011: 11:28am

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News Round-Up: Monday 3rd Oct 2011

News Round-Up: Monday 3rd Oct 2011

Following on from last week's announcement about our Weekly Round-Up of news, here are the stories that I have picked up over the past week. If you have suggestions for stories I missed, just drop me a line or post a comment.

0 Comments Isabelle Duarte

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Isabelle Duarte
Mon 3 Oct 2011: 9:09am

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Embree - Photo-Realistic Ray Tracing Kernels From Intel

Embree - Photo-Realistic Ray Tracing Kernels From Intel

Intel are releasing open source raytrace kernels for all to use called Embree. The official collateral says:

0 Comments mark spevick

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mark spevick
Fri 30 Sep 2011: 10:12am

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The Foundry Announce New Product

The Foundry Announce New Product

Though a very powerful compositing tool NUKE has been missing a component many artist could benefit from. HIERO is a new product in development at The Foundry that hopes to provide the missing link for a more efficient shot management system in your VFX pipeline.

0 Comments Tim Flett

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Tim Flett
Wed 28 Sep 2011: 11:53am

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Last Chance to Grab Your Early-Bird Discount!

Last Chance to Grab Your Early-Bird Discount!

Everyone likes to make a saving where they can, that's why we offer all students paying their full course fee's three months in advance, an early-bird discount of £500.

0 Comments Miles Pettit

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Miles Pettit
Tue 27 Sep 2011: 11:32am

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Autodesk Incremental Suite Webinar Recording Now Available

Autodesk Incremental Suite Webinar Recording Now Available

On September 7th, 2011 we held a webinar for Autodesk’s 2012 version of the Entertainment Creative Suites. As ever, registrations for this Autodesk webinar were plentiful, and we're delighted so many of you were able to join us on the day.

0 Comments richard mcguinnesss

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richard mcguinnesss
Mon 26 Sep 2011: 1:08pm

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News Round-Up: Monday 26th Sep 2011

News Round-Up: Monday 26th Sep 2011

Here is my usual Weekly Round-Up of news with the stories that I have picked up over the past week. If you have suggestions for stories I missed, just drop me a line or post a comment.

0 Comments Isabelle Duarte

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Isabelle Duarte
Mon 26 Sep 2011: 8:41am

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One to Watch: Naiad Fluid Sim

One to Watch: Naiad Fluid Sim

There was a great article on FX Guide on Fluid Simulation recently. It's a computational issue that has been around for quite some time now and clearly it's something that the makers of big packages like Maya and Houdini cannot focus 100% of R&D time on.

0 Comments Mark Cass

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Mark Cass
Fri 23 Sep 2011: 3:23pm

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Autodesk 3ds Max Design Competition

Autodesk 3ds Max Design Competition

Autodesk have an awesome competition running at the moment, with great prizes for the winning and runner-up entries. They are calling out for submissions of a scene or design created on either 3ds Max 2012 or 3ds Max Design 2012. The winning entry will be featured on the 3ds Max Design 2012 box cover and splash screen. Entries will not be judged on production quality, but rather on imagination, innovation and an ingenious use of the Max logo. They are looking for inventive concepts or renderings of architectural designs as well as mechanical or industrial production design. So be adventurous.

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Fri 23 Sep 2011: 10:18am

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Evening Courses have Never Been so Popular

Evening Courses have Never Been so Popular

Creative Futures is a study we recently commissioned to uncover what people in the creative industries really think about training. One of the key factors emerging from the report was that many professionals currently in full time employment, were actively seeking new skills to further their career. In these cases online or evening study are the only option.

0 Comments Paul Wilkes

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Paul Wilkes
Wed 21 Sep 2011: 9:43am

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News Round-Up: Monday 19th Sep 2011

News Round-Up: Monday 19th Sep 2011

Following on from last week's announcement about our Weekly Round-Up of news, here are the stories that I have picked up over the past week. If you have suggestions for stories I missed, just drop me a line or post a comment.

2 Comments Isabelle Duarte

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Isabelle Duarte
Mon 19 Sep 2011: 2:42pm

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CityEngine: Mapping Out The Locations on Pixar’s 'Cars 2'

CityEngine: Mapping Out The Locations on Pixar’s 'Cars 2'

Pixar, renowned for their cutting edge animation, know better than anyone the advantages of saving time where possible. The technical directors and supervisors on Cars 2 were faced with the challenge of building locations for this feature length animation. Those of you who have seen the sequel will remember that the lead character, Lightning McQueen, is being sent around the globe to race in the world Grand Prix. The challenge for the Pixar creative team was to build recognizable cities, on a very broad scale.

1 Comments Tim Flett

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Tim Flett
Fri 16 Sep 2011: 3:47pm

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Who Remembers Scanimate?

Who Remembers Scanimate?

I stumbled upon a really good site the other day which sent me on a trip down memory lane. The site is called "Scanimate Central" and is basically a resource for anyone to read about how animations used to be made.

0 Comments mark spevick

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mark spevick
Thu 15 Sep 2011: 12:02pm

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Escapee Jacob Flint Sees His Name in the Credits of Pirates of The Caribbean

Escapee Jacob Flint Sees His Name in the Credits of Pirates of The Caribbean

Checking out Facebook this morning I couldn't help but notice something that one of our escapees had posted earlier. Jacob Flint who studied VFX with us has posted a picture of his name in the film credits of the latest final Pirates of the Caribbean instalment!

1 Comments Flora Ho

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Flora Ho
Tue 13 Sep 2011: 11:18am

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News Round-Up: Monday 12th Sep 2011

News Round-Up: Monday 12th Sep 2011

For some time now, I have been doing a weekly round up of news for our own internal use at Escape Studios. I never actually thought of sharing it more widely until someone pointed out to me last week, that actually, maybe it would be useful to the people who read this blog. 

0 Comments Isabelle Duarte

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Isabelle Duarte
Mon 12 Sep 2011: 8:41am

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The Ancient History of Computer Animation

The Ancient History of Computer Animation

When you ask people about Pixar's early 3D animated films they may answer you Luxo Jr from 1986, but Ed Catmull, Pixar founder, made his first animated film while still at the University of Utah, way back in 1972.

0 Comments Toby Young

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Toby Young
Wed 7 Sep 2011: 4:43pm

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3D Paintings on Panes of Glass

3D Paintings on Panes of Glass

I came across these amazing pieces of work late last night in one of my typical 'browsing fest', and just couldn't keep my eyes of them. That's what I call 3D with a difference!

1 Comments Isabelle Duarte

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Isabelle Duarte
Mon 5 Sep 2011: 10:10am

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23 MARI Tips In 23 Days on Twitter

23 MARI Tips In 23 Days on Twitter

MARI is a relatively new piece of software, and is becoming more popular with artists as its reputation for efficiency and adaptability becomes more widely known. As with any piece of new software there is a period of trial and error before you really get to know its full capability. It is in light of this that Henry South, lead texture artist at Framestore, is offering to share his top 23 tips when working with MARI.

0 Comments Tim Flett

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Tim Flett
Fri 2 Sep 2011: 8:14pm

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