I was sitting in the front row, next to Rodrigo from Brazil, on Monday night, as our class made an effort to complete the exercise of modelling fruit in NURBS, before we moved on to making a chair in Polygons. I felt a little more confident, after practicing my Primitive Man Online tutorial last weekend, and I looked forward to shading and texturing my wonky apple. But before I got to that moment there was a NURB banana skin, waiting for me to slip on.
Thanks to everyone who tuned onto our Houdini webinar today, what a great turnout! Seems that everyone found it really helpful especially as Houdini is such a hot topic at the moment. We didn’t have time to get around to all of your questions, so if there’s still something that you’d like to ask, don’t hesitate, just reply to this post and I’ll get back to you with as much information as possible. We’re also going to be posting a recording of the webinar on our website soon so make sure you keep your eyes peeled for that. This is exactly the kind of stuff that we announce in our monthly newsletters so make sure you’re signed up to it.
Last month we asked architects and designers to enter a competition to win an HP mobile workstation with V-Ray for 3ds Max software. The competition is now over, and we have to say we were really pleased with the response we had. It was great to see so many excited about the prospect of winning these two powerful technologies. A large number of you got all three answers correct but unfortunately there could be only one winner, and picked at random the winner is Simon Jennings of Jennings Designs, Nottinghamshire.
There are no Antipodeans in our class, but if there were we might use the Aussie slang phrase ‘We'll be apples’ (meaning it’ll be alright), as we started to understand the workflow, and make our first tentative steps at modelling fruit in Maya. For on Monday night Mark began our second week of tuition with an exercise in creating an apple, giving new meaning to Maya Core.
Are you an aspiring CG artist who’s trying to get your CG career off the ground? Are you working in the creative industry and want to transfer your skills to VFX? We know how difficult it can be to make decisions and chose the right path, but that’s where our Careers Guide can help. By revealing the many opportunities that exist within the CG industry, the guide helps you overcome some of the hurdles you might face when you start making career choices.
There's all sorts of goodies in this week's edition of my News Round Up: we have free sofware from DAZ3D, some cool VFX breakdowns, the usual Oscar related stories, and lots of lots of news on the state of the UK education system. Hope you enjoy it, and as usual, I welcome your feedback.
James Sindle first studied design at Kingston University, before training in CG here at Escape studios. Upon completion of his course James joined The Mill in 2007, he quickly then became a senior 3D operator leading multiple award winning commercials, before branching off last year with Lee Pavey, Dan Stanhope Marum and Giles Cheetham to form their own power house, the Electric Theatre Collective.
When Amy Cuthbertson finished her degree in Music Technology, she didn’t expect to find herself starting a career in CG, but that’s exactly what happened. Wandering around a careers fair, Amy spotted the Escape Studios stand, got talking about her love of animation and the rest is history, as they say.
This week, my round up of CG news features software and hardware announcements, interviews with VFX professionals, and some cool new VFX breakdowns. Hope you enjoy it!
The guys at IKinema have an awesome idea in development that is making their award winning animation technology more available to the masses. For those of you who don’t know IKinema, it is a plug-in for Maya that lets you create full-body animations quickly and easily with brilliant realistic results. It is a time saving tool that eliminates the need for characterisation or special rigs as it does the hard work for you, letting you work directly onto a rig. You can combine multiple models into a single animation, retarget from any source to any target, customise or tweak motion capture and animation as well as retarget data inside Maya in real-time.
So many of our escapees succeed in getting jobs once they've finished a course with us, and it’s so good to hear that lots of them are very talented young women. As a result, we thought some congratulations were in order, starting with Evgenia Golubeva who accepted the role of Director at Animated Storyboards, a fantastic position and one which we want to wish her every success in!
My, what a busy week! There are announcements from the likes of Pixar about their RenderMan software, interviews with London studios such as Pixomondo and the much more education controversy. Here's my pick of last week's more interesting stories.
Not sure how many of you picked up on this story, but a new report on the Global Animation Software market was released last month. The cost of the full report is a little steep at 3,983 Euro, but the press release did have some interesting snippets of information, which I thought I would share with you.
After the usual slow down over the festive & new year period, here at Escape Studios recruitment department we're now experiencing a big surge in demand for freelancers, right across the board.