This year Autodesk are putting you first, with the introduction of their new customer engagement initiative which they are calling "ACE". The program aims to offer the end user the best possible experience when purchasing Autodesk products.
We believe it's crucial for students to not just have a thorough knowledge of work flow and software, but also understand the VFX industry and pipeline where they will work. So during their course we invite established post production houses to coach them, this means they get direct feedback on their work from respected VFX supervisors.
It's the time of the week when I share with you the news that picked my interest over the last seven days. This time, there are the following goodies on offer: a cool making of from Framestore, some great new tutorials, a trailer of Pixar's "Brave", a new trailer for Spiderman and lots of education news related to Michael's latest announcements regarding education reforms.
After last week’s fruity frolics and forays into furniture, we began week four of our Maya Course finishing the seat cover of our poly modelled chair. The back row gang was complete again as our comrade James returned as he was unable to attend last week’s lessons. He was gutted to miss the chair making exercise, because he’s a budding furniture designer now hoping to get an internship at a London studio, and believes learning Maya will boost his creative potential.
After an absence of a week, I am back again with my usual digest of news. This week, we have some great showreels from the likes of Pixomondo, a great trailer from Spiderman and even some tutorials.
I was sitting in the front row, next to Rodrigo from Brazil, on Monday night, as our class made an effort to complete the exercise of modelling fruit in NURBS, before we moved on to making a chair in Polygons. I felt a little more confident, after practicing my Primitive Man Online tutorial last weekend, and I looked forward to shading and texturing my wonky apple. But before I got to that moment there was a NURB banana skin, waiting for me to slip on.
Thanks to everyone who tuned onto our Houdini webinar today, what a great turnout! Seems that everyone found it really helpful especially as Houdini is such a hot topic at the moment. We didn’t have time to get around to all of your questions, so if there’s still something that you’d like to ask, don’t hesitate, just reply to this post and I’ll get back to you with as much information as possible. We’re also going to be posting a recording of the webinar on our website soon so make sure you keep your eyes peeled for that. This is exactly the kind of stuff that we announce in our monthly newsletters so make sure you’re signed up to it.
Last month we asked architects and designers to enter a competition to win an HP mobile workstation with V-Ray for 3ds Max software. The competition is now over, and we have to say we were really pleased with the response we had. It was great to see so many excited about the prospect of winning these two powerful technologies. A large number of you got all three answers correct but unfortunately there could be only one winner, and picked at random the winner is Simon Jennings of Jennings Designs, Nottinghamshire.
There are no Antipodeans in our class, but if there were we might use the Aussie slang phrase ‘We'll be apples’ (meaning it’ll be alright), as we started to understand the workflow, and make our first tentative steps at modelling fruit in Maya. For on Monday night Mark began our second week of tuition with an exercise in creating an apple, giving new meaning to Maya Core.
Are you an aspiring CG artist who’s trying to get your CG career off the ground? Are you working in the creative industry and want to transfer your skills to VFX? We know how difficult it can be to make decisions and chose the right path, but that’s where our Careers Guide can help. By revealing the many opportunities that exist within the CG industry, the guide helps you overcome some of the hurdles you might face when you start making career choices.
There's all sorts of goodies in this week's edition of my News Round Up: we have free sofware from DAZ3D, some cool VFX breakdowns, the usual Oscar related stories, and lots of lots of news on the state of the UK education system. Hope you enjoy it, and as usual, I welcome your feedback.
James Sindle first studied design at Kingston University, before training in CG here at Escape studios. Upon completion of his course James joined The Mill in 2007, he quickly then became a senior 3D operator leading multiple award winning commercials, before branching off last year with Lee Pavey, Dan Stanhope Marum and Giles Cheetham to form their own power house, the Electric Theatre Collective.
When Amy Cuthbertson finished her degree in Music Technology, she didn’t expect to find herself starting a career in CG, but that’s exactly what happened. Wandering around a careers fair, Amy spotted the Escape Studios stand, got talking about her love of animation and the rest is history, as they say.
This week, my round up of CG news features software and hardware announcements, interviews with VFX professionals, and some cool new VFX breakdowns. Hope you enjoy it!
The guys at IKinema have an awesome idea in development that is making their award winning animation technology more available to the masses. For those of you who don’t know IKinema, it is a plug-in for Maya that lets you create full-body animations quickly and easily with brilliant realistic results. It is a time saving tool that eliminates the need for characterisation or special rigs as it does the hard work for you, letting you work directly onto a rig. You can combine multiple models into a single animation, retarget from any source to any target, customise or tweak motion capture and animation as well as retarget data inside Maya in real-time.