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A Successful NAB for The Foundry

A Successful NAB for The Foundry

The Foundry returned triumphant from this year’s NAB show in Las Vegas. For them, this was by far their biggest and most successful NAB, as they exhibited their most advanced portfolio yet. Showcasing the latest versions of NUKE, NUKEX, HIERO, KATANA and MARI they had crowds gathering throughout the event to check out live demos of all these products, as well as the incredible line-up of speakers invited to share their experiences using each of the products above.  

0 Comments Tim Flett

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Tim Flett
Wed 2 May 2012: 4:50pm

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Upgrade to Autodesk 2013 Promo!

Upgrade to Autodesk 2013 Promo!

As of last month Autodesk released the 2013 update of their 3D software, and with that you’ll find a variety of enhancements and new features that make these versions pretty special. In our competitive industry, having the latest and greatest tools to complete the job is always a bonus, and the 2013 versions may well set you on your way to creating work that stands out from the crowd. Of course for many of you, the cost can make upgrading a tricky business and that’s why we want to make sure you’re all aware of a promotion that could help stretch the pennies a little further.

0 Comments richard mcguinnesss

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richard mcguinnesss
Wed 2 May 2012: 3:00pm

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SiC: Softimage User Group Launch Event

SiC: Softimage User Group Launch Event

For Softimage fans out there, you may be glad to hear that the loyal community of Softimage users are regrouping. Under the new name Softimage Creatives (SiC), this is an independent user group based here in London. Following a user group meeting held last November, a discussion began to revive the community among Softimage users. Six industry professionals expressed their interest in helping make this a reality, and with the support of Escape Studios SiC London was born.

0 Comments mark spevick

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mark spevick
Wed 2 May 2012: 12:00pm

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Trailer for Pixar’s “Brave”

Trailer for Pixar’s “Brave”

Finally we can take a glimpse at the new Pixar feature animation, Brave. We’ve heard great things about the film, and so we’re all completely psyched about its upcoming release later this summer. This is Pixar’s first time to tackle a fairy tale, and it’s set to be much darker in tone to their previous Pixar releases, as it takes inspiration from the masters of whimsical storytelling, Hans Christian Anderson and Brothers Grimm.

0 Comments Ellen Payne

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Ellen Payne
Tue 1 May 2012: 12:14pm

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The Studio Workshop: Camera Scale

The Studio Workshop: Camera Scale

Happy Tuesday, loyal readers. Here's a quick one relating to a problem that popped up a few times for the students last week. This is for anyone taking who has tracked footage into Maya and finds their tracking markers don't line up, because they've forgotten one simple step.

3 Comments Ash Miles

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Ash Miles
Tue 1 May 2012: 10:32am

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Trimble Invests in Google SketchUp

Trimble Invests in Google SketchUp

Back in 2006 Google acquired SketchUp, the 3D modelling program commonly used by architectural, civil and mechanical engineers. Google SketchUp was released as a free downloadable version that excluded some of the functionality of SketchUp Pro, but included tools for uploading content to Google Earth. Since that time Google SketchUp has been deemed very popular worldwide and can boast 30 million activations over 2011 alone.

0 Comments David Joos

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David Joos
Tue 1 May 2012: 9:46am

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ZBrush Interview & Webinar

ZBrush Interview & Webinar

In an interview with BioWare, the company responsible for the art in Mass Effect, Pixologic find out how ZBrush was used in the making of Mass Effect 3. The ambitious game series has exhibited some pretty impressive artwork during its time, and the work in ME3 is no exception. Read the exclusive interview here.

0 Comments Ellen Payne

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Ellen Payne
Mon 30 Apr 2012: 5:38pm

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The Studio Workshop: ID passes - Part Two

The Studio Workshop: ID passes - Part Two

It's important to only isolate three separate elements per ID pass, or the technique becomes redundant. For example, if I had made both the windows and door red in the image for Part One of this blog, then any colour correction I applied to the red channel in NUKE would affect them both. You've already seen a broad example, but there's no reason you can’t use ID passes to focus on more specific areas of your render. The image above shows an example of an ID pass refined to specialise in the windows only. This kind of pass would be useful if the texture I added to the window transoms (red bits) had rendered far too dark, but everything else rendered correctly, as I would be able to adjust them without damaging the rest of my render.

0 Comments Ash Miles

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Ash Miles
Fri 27 Apr 2012: 2:46pm

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The Studio Workshop: ID passes - Part One

The Studio Workshop: ID passes - Part One

Because nobody demanded it....ID passes!

0 Comments Ash Miles

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Ash Miles
Fri 27 Apr 2012: 12:17pm

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A New Studio for International VFX Company Pixomondo

A New Studio for International VFX Company Pixomondo

Pixomondo has expanded their impressive global network of VFX studios yet again. Recently they established their twelfth facility at the Celtic Media Centre in Baton Rouge, Louisiana to service local film and commercial productions as well as provide support to the other international studios. With over 150,000 square feet of design-built stage spaces, the Celtic Media Centre is perfect for meeting the demands of any production. This is the largest studio facility in Louisiana state, and with the generous tax incentives currently in place in that region, this looks to be a great move for the Oscar winning VFX company.

0 Comments richard mcguinnesss

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richard mcguinnesss
Fri 27 Apr 2012: 10:42am

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The Architectural 3D Awards 2012 – Last Call for Entries!

The Architectural 3D Awards 2012 – Last Call for Entries!

The 9th annual Architectural 3D Awards, hosted by CGarchitect.com, are taking place on July 4th 2012 and a last call for entries has just been sent out, with only three weeks remaining. The competition is open to everyone in the Architectural Visualisation industry, and looks to award the best imagery, animation and real-time projects created over 2011 and 2012. This year there are five categories for the award, and only five entrants will be shortlisted for each category - Image (Commissioned), Image (Non Commisioned), Film/Animation (Commissioned), Film/Animation (Non Commissioned) and Real-Time.

1 Comments Ellen Payne

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Ellen Payne
Fri 27 Apr 2012: 10:05am

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NVIDIA Quadro and Tesla Support in Adobe CS6

NVIDIA Quadro and Tesla Support in Adobe CS6

I’m sure you’re all aware by now that upgrades to Adobe CS6 will be available soon, and with this new version we can all look forward to accelerated performance and interactivity. Yes, now you can feel safe in the knowledge that Adobe Creative Suites now support NVIDIA Quadro and Tesla GPUs, opening a whole world of enhanced efficiency for their programmes.

0 Comments richard mcguinnesss

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richard mcguinnesss
Thu 26 Apr 2012: 5:23pm

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Adobe CS6 Upgrade Promotion

Adobe CS6 Upgrade Promotion

This is just a little reminder that the release of Adobe CS6 is just around the corner, but for those of you itching to upgrade, you should think about getting round to it soon. Adobe are currently running a pretty good upgrade promotion that will keep you up-to-date with the latest and greatest features in Adobe Creative Suites. When you buy a full CS5.5 license between now and May 6th, you get an upgrade to CS6 absolutely free. Just to be clear, this will also save you money, as the CS6 price will undoubtedly be significantly higher. That’s a good incentive if ever I heard one, for upgrading now!

0 Comments richard mcguinnesss

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richard mcguinnesss
Thu 26 Apr 2012: 4:45pm

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The Studio Workshop: Naming Conventions

The Studio Workshop: Naming Conventions

Following on from last Friday, welcome back to the Studios Assistant workshop, where Brad Collier-Brown and I share a few of the most common queries and solutions from the Escape Studios classroom, so you guys at home can learn a little something from us too.

2 Comments Ash Miles

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Ash Miles
Mon 23 Apr 2012: 2:27pm

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Now is When the Real Work Starts…

Now is When the Real Work Starts…

So we have a new class of students for the Visual Effects Production course and I thought I’d quickly run through what this class has been up to recently and where they’re at now in their studies. We are currently on week four and they have just started their first major project after covering the ins and outs of Maya (the industry go-to package in VFX). So far, we have covered modelling, UV’ing, texturing, some lighting and rendering and a bit of Photoshop just to mix it up a bit. To put all they have learnt into practice, they have been asked to create a CG object, integrate it into a backplate and to make it look photo-realistic.

1 Comments Brad Collier-Brown

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Brad Collier-Brown
Mon 23 Apr 2012: 1:48pm

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The Studio Workshop: Hidden Faces

The Studio Workshop: Hidden Faces

Welcome to the Studio Assistant workshop, with Ashley Miles and Brad Collier-Brown, and here's our debut issue. As studio assistants, our main job is to make sure both students and escapees are getting the most out of the Escape Studios experience, which involves answering a lot of weird and wonderful questions. We thought it'd be a good idea if we blogged a few of the most common queries and solutions every week, so you guys at home could learn a little something from us too.

1 Comments Ash Miles

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Ash Miles
Fri 20 Apr 2012: 2:00pm

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I Only Have Eyes For Nuke "2.5D" Part Two

I Only Have Eyes For Nuke "2.5D" Part Two

Following on from yesterday’s post, I want to continue the discussion of why NUKE has revolutionised the industry and is an incredible asset to any compositor. The popularity of NUKE is largely down to its advancements in 3D integration, not only with its own user interface (UI), but also its ability to communicate with other packages such as MARI and AtomKraft. Being acutely punned as NUKE's 2.5D space, the 3D system has sped up the conventional 2D workflow in areas such as paint and roto, as well as depth compositing. This 2.5D space allows users to build rudimentary geometries, which can then be projected on, textured, lit, shaded and rendered as complimentary 3D assets or as part of a standard 2D workflow.

0 Comments Simon  Richardson

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Simon Richardson
Thu 19 Apr 2012: 2:54pm

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I Only Have Eyes for NUKE - Part One

I Only Have Eyes for NUKE - Part One

I can't help the techy-ness of this blog post but I guess now its official, NUKE is my one true love. And, it's not just me! NUKE has become the alpha compositing tool of choice within the VFX world.

0 Comments Simon  Richardson

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Simon Richardson
Wed 18 Apr 2012: 1:00pm

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A Webinar at The Mill, Beer, Pizza and Bond…

A Webinar at The Mill, Beer, Pizza and Bond…

Last week Claire Anderson, Talent Manager at The Mill divulged some of the greatest tips and tricks young artists need to apply in order to cut it in the VFX Industry. I have to say; I couldn’t help but feel a little awestruck listening to our Training Manager and Claire chat away during the 40 minute webinar because of the room we were stationed at. It was like something from a bond movie – check out the pictures! Filled with The Mill’s previous conquests (let’s be clear that I’m talking about Oscars and Bafta’s here….) I kept expecting a drinks cabinet and a man with a white cat to appear from behind one of the walls. One thing’s for sure, The Mill certainly know what they’re talking about and have the awards to prove it.

3 Comments Bethan Lofthouse

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Bethan Lofthouse
Mon 16 Apr 2012: 10:35am

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Rendering a Pre-Visualisation for the World Trade Centre

Rendering a Pre-Visualisation for the World Trade Centre

Responsible for producing a visually captivating film that unfolds the story of the re-construction of the World Trade Centre, VFX house Piranha were faced with the monstrous task of rendering data of epic proportions. For Piranha the solution came in the form of a BOXX workstation.

0 Comments richard mcguinnesss

Posted by
richard mcguinnesss
Fri 13 Apr 2012: 12:00pm

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