Some of you may remember the incredibly addictive Maxis game, SimCity. If anything, you’ll remember the awesome tunes that accompanied your construction of cityscapes, with endless building potential. And for those of you with fond memories of this game, you’ll rejoice in knowing that the creators are taking it to a whole new level of development. SimCity is now global!
Gamescom, Europe's premier gaming event, starts today in Cologne, Germany and will run through until the end of this week (15th - 19th August). With over 275,000 visitors, more than 5,000 journalists and 557 exhibitors from 39 countries, Gamescom is the World's largest games event, uniquely showcasing all interactive game segments from PC and console right through to mobile gaming. This is the place for game devs and manufacturers to make an impression on Europe's tastemakers and games journalists.
Another year another SIGGRAPH and what a packed in week it was. This year, LA didn't just give us earthquakes, heat waves and the biggest burritos known to man but also a full week of presentations from some of the biggest and newest studios plus an exhibition hall packed with the latest technology from around the world.
Here is a quick summary and a few favourites from last week. These are just some of the things to check out:
So as many of you will know, SIGGRAPH was in full swing last week, where the nerdy world of CGI congregate in LA to share innovations, lectures and an incredible amount of boasting. SIGGRAPH is the Official Conference and Exhibition on Computer Graphics and Interactive Techniques, where leading personnel and companies in the CGI world get together and share what's been going on for them in the past and will be in the future.
Is your mind a whirling dervish of creativity? Do your ideas formulate out of the blue, and evolve from non-existence to intrinsically detailed visions, in a matter of minutes? Channeling these skills can be an adventure, especially if you enter an industry where the boundaries are seemingly limitless…
Saturday 18th August sees the launch of a new Kinetica exhibition space at Emigre Studios. For those of you who don't know, Kinetica is an awesome art organisation, which exhibits kinetic/moving interactive art installations that often involve video and digital art.
There have been some exciting changes at Escape Studios recently, and with that we are very pleased to welcome our new Relationship Manager, Anita Gribble. In this role Anita will have two main responsibilities. One is to work closely with post houses up and down the country to continue building on the industry coaching scheme we currently have for our full-time students. As well as this she will be helping to maintain our relationship with recruiters at a variety of post houses to further benefit our students.
The art of filmmaking has come a long way over the last 100 years. The technology we use today to create breath-taking scenes continues to push the boundaries of high-definition and realism, but we should never forget the genius of film crews who didn’t have the opportunity to ‘fix it in post’ or rely on computer graphics to set the scene. As lots of you know, some of the best moments in film history were created by filmmakers having to think on their feet, making the best of an impossible situation. And of course there are certain skills that were essential to the filmmaking process back then that will start to be forgotten due to the rise in post-production capabilities and accessibility.
It has been announced this week that MAXON will be releasing CINEMA 4D R14 in September this year. MAXON have almost 20 years of programming innovation under their belts and CINEMA 4D is one of the best known and most successful 3D motion graphics, painting and rendering software applications around.
BOXX Technologies present the BOXX renderPRO, the first personal, dedicated, rendering solution for animation, VFX, engineering and architectural visualisation. The renderPRO is designed for desk-side rendering with easy configuring and a compact design for professional performance in minimal space.
Last Wednesday we sauntered down to our friends at Saddington Baynes, devoured some gourmet Pizza, washed it down with some ice cold beer and cleansed our pallets with some invigorating VFX related conversation, all in the name of our second graduate reunion…who says you can’t mix business with pleasure? And with a high calibre of industry employed attendees from the likes of Double Negative, Framestore, The Mill and MPC London, conversation was rife.
For the past three years, we have held a ‘CG Whiz’ competition, and one of the winners from last year just recently claimed part of his award by beginning a 12 week VFX course here at Escape Studios. We wanted to offer a little insight into what this opportunity means for Daniel, but, before we jump in, here’s a low down on the competition itself.