Hello loyal readers, A P Miles here with sad, sad news. It seems that I've bucked the trend and decided to catch the winter cold rather early, turning my normally deep and soothing voice into a growley, crackly mess, and increasing the pressure in my head to somewhere close to 500 fathoms deep.
An interesting article appeared on Linkedin this week, on the future of Higher Education in America. Written on the back of an encounter between California’s Lieutenant Governor Gavin Newsom (who also sits on the boards of the University of California and California State University systems) and brand new start up education company ‘Udacity’, an organisation that creates online college courses focused largely on science and technology.
From it's humble beginnings as a top down shooter on MS-DOS, GTA has risen to become a flagship title of every generation of video gaming, consistently getting bigger and better with each iteration. GTA 3 was the definitive demonstration of what the PS2 was capable of. GTA IV took everything we loved and gave us more for the PS3 and Xbox 360, and incorporated outstanding multiplayer.
I’ve said it before and I’ll say it again - the role of an artist is a complex and often challenging one. Every artist, no matter what stage you’re at in your career, will struggle with diminishing motivation and inspiration. It’s incredibly easy to slip into this state as we work ourselves into the ground, letting the pot of ideas run empty. But you are not alone! I know this because last week I spent three days at Reasons to be Creative in Brighton and was surrounded by artists and developers from across the creative industries, all looking for a fix of something that would get their creative juices flowing…
Here at Escape Studios we’re no strangers to European VFX enthusiasts. We have people come through our doors from all over the globe, and that’s why we love events like this, events that further confirm that the art of VFX is an international language.
The Trojan Horse is a Unicorn Festival is a premier event for producers, animators game developers concept artists and 3D generalists, and is taking place in Troi Portugal from the 18th to the 21st of September.
Here at Escape, we're always trying to help our Escapees get the best jobs in the VFX industry, as part of our ongoing commitment to every student who passes through our doors. Sometimes that means they'll work on feature films, or hit TV shows, or sometimes, as Roberto Fera was lucky enough to find out, it means music videos.
I hope you've slept well, Internet! It's been too long since we spoke. Shall we get a coffee and catch up?
Happy Friday everyone! May the woo be with you. There's a good vibe in the office this morning as we sail towards August bank holiday; the sun is shining, birds are swaying, trees are singing. I might even go for a walk later.
One of the highlights of studying at Escape Studios is of course its fantastic location in the heart of West London's Shepherd's Bush. Being just a hop-skip-and-a-jump away from the tube, the train and all manner of buses means Students have easy access to Central London (including the VFX hub of Soho) as well as other famous London hotspots including Oxford Circus and Notting Hill.
I'll admit I don't play video games, but I do thoroughly enjoy seeing the environments that they create. I came across this site that highlights some beautiful game worlds, assembled by ultrabrilliant.
Those of you who know me, know I'm into games. It's a great time to be a fan of video games, especially with the next generation so close to blowing all of our minds.
As someone who has close, personal experience of Autism through my son, I can see some really interesting technology being developed using Google Glass as a route into the puzzling world of understanding other people.
Don’t you just love it when two intricate art forms collide to make something equally as wonderful as each ingredient on its own? We saw this video (above) created by students from the University for the Creative Arts, and not only did we fall in love with the computer generated imagery, but we were impressed by the fact that this animation was synchronised with a live recording of Milhaud’s 'La Création du Monde'.