Some of you may already know, but once a month we like to post a free tutorial on our website. We started creating these so that you could pick up new tips & tricks, tighten up the skills you already have or add a new technique to your toolkit.
We are really pleased to have been invited to partner with The Foundry at the VES Career Fair and Technology Expo this weekend.
The Softimage Creatives launch event went ahead on May 29th as planned, and it was nothing short of amazing. There was an incredible turn out of XSI enthusiasts, which confirms to us all that the community of users is still very much alive. Over 150 people squeezed into Jerusalem Bar on Rathbone Place to celebrate the launch of the London Softimage user group, and among those were visitors who travelled from Ireland and the continent. It’s this dedication to the cause that will undoubtedly help make the independent Softimage user group a real success, and I’m sure it has proved to the SiC founders that their efforts have not been in vain.
2D or 3D - which camp are you in? This age old fight is battled out by two of our studio assistants and it seems, there is a rather heated argument for both. I'll leave it up to the guys to convince you either way. If however, we can't resolve it in this post, a mud wrestle might be the only answer.
Scott Squires, of Industrial Light & Magic, has a blog called Effects Corner. Scott talks everything VFX, from artistry to wages. If you are looking to read the frank ins and outs of the VFX world then Scott’s blog is the place to go. Scott has 35 years’ experience in the industry and has work on film projects like Van Helsing, Fantastic Four: Rise of the Silver Surfer and Stars Wars: Episode I – Phantom Menace.
His articles are well written and packed full of industry top tips. He talks you through key skills like camera tracking and 3D match-moving as well as providing links to some of the latest visual effects news.
The Foundry returned triumphant from this year’s NAB show in Las Vegas. For them, this was by far their biggest and most successful NAB, as they exhibited their most advanced portfolio yet. Showcasing the latest versions of NUKE, NUKEX, HIERO, KATANA and MARI they had crowds gathering throughout the event to check out live demos of all these products, as well as the incredible line-up of speakers invited to share their experiences using each of the products above.
I’m sure you’re all aware by now that upgrades to Adobe CS6 will be available soon, and with this new version we can all look forward to accelerated performance and interactivity. Yes, now you can feel safe in the knowledge that Adobe Creative Suites now support NVIDIA Quadro and Tesla GPUs, opening a whole world of enhanced efficiency for their programmes.
I am part of a generation that has been particularly spoiled by the advances in stop motion animation. I remember watching TV shows like Noddy, Fireman Sam, Pingu and Postman Pat and films like The Nightmare before Christmas, James and the Giant Peach and Chicken Run as a kid and being in complete awe.
Last week Claire Anderson, Talent Manager at The Mill divulged some of the greatest tips and tricks young artists need to apply in order to cut it in the VFX Industry. I have to say; I couldn’t help but feel a little awestruck listening to our Training Manager and Claire chat away during the 40 minute webinar because of the room we were stationed at. It was like something from a bond movie – check out the pictures! Filled with The Mill’s previous conquests (let’s be clear that I’m talking about Oscars and Bafta’s here….) I kept expecting a drinks cabinet and a man with a white cat to appear from behind one of the walls. One thing’s for sure, The Mill certainly know what they’re talking about and have the awards to prove it.
When Sue Rowe, Cinesite’s senior VFX Supervisor on John Carter, came in to talk to our students it was like a breath of fresh air. Reassuringly, despite having masses of technical and creative responsibility, her fundamental joy is much the same as the students studying with us – that blowing stuff up is what still excites her.
Adobe CS6 is due for release very soon, and for those of you who haven’t already purchased an Adobe Creative Suite 5.5 or a Creative Suite 5.5 component, we recommend you look to do something about it now. Adobe is currently running a promotion that entitles anyone who has upgraded to or purchased CS5.5 between March 26th and May 6th, 2012 to a free CS6 upgrade. The advantages to this are that you pay the current price for the Suite and can request an upgrade to CS6 at no additional cost. If you wait until CS6 ships, you’ll have to pay the CS6 upgrade price, which could be significantly higher.
Every month, Develop review the brightest and best courses and colleges in the world of Computer Graphics. And this week, we've found ourselves in the spotlight!
IKinema is a UK based company with a great technology for quick full-body solving and animation. Their flagship product, IKinema Action, is a plug-in for Maya that enables artists to rig characters as well as stream, retarget and record motion capture data, in less time. It is also a very cost effective solution.
With the release of IKinema Action version 2.0 there has been a range of updates and enhancements made to an already very powerful technology. This upgrade also brings with it a new price. The new pricing will take effect from April 1st, so that leaves you with 2 days to purchase this new version under the old price. For more information on this, please contact our software team.
I'm very rarely lost for words but after looking at Jason Martin's work, I really was. It is nothing short of phenomenal and the quality of detail of the work is beyond impressive. ZBrush is hard to beat within the sculpting world and Jason's work illustrates this perfectly. What's great about ZBrush is that it's like working with a piece of 3D clay, the tools are very similar to that of an artists toolbox you to visualise and create your concept pretty quickly. But don't let me convince you! Check it out for yourself and let us know what you think.
I was pretty shocked last week when the Coalition Government reversed its position in their dramatic Budget announcement. The UK government has declared its intention to establish a nationwide games tax break policy, in a manoeuvre that leaves the British sector in shock and jubilation. They stated: "Following consultation on the design, the Government will introduce corporation tax reliefs for the video games, animation and high-end television industries from April 2013, subject to State aid approval," read the official budget report.