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I Only Have Eyes For Nuke "2.5D" Part Three

I Only Have Eyes For Nuke "2.5D" Part Three

For any 3D system to work efficiently, a sufficient camera solve is essential. This is a virtual representation of the real-world camera move shot on scene. After downloading the assets, I attempted to follow the tutorial video only using the track pad. Regardless of the system, as a NUKE user, the Wacom pen and pad have become second nature when navigating the interface. As anticipated, it was straight away confirmed that the lack of a Wacom pen and tablet made the task extremely awkward and I've found myself falling behind. Therefore, plugging in an external to my Air has been far easier than being constrained to a track pad. Connecting the tablet allowed me to finish the task efficiently, even ahead of the tutorial.

0 Comments Simon  Richardson

Posted by
Simon Richardson
Fri 20 Apr 2012: 2:30pm

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The Studio Workshop: Hidden Faces

The Studio Workshop: Hidden Faces

Welcome to the Studio Assistant workshop, with Ashley Miles and Brad Collier-Brown, and here's our debut issue. As studio assistants, our main job is to make sure both students and escapees are getting the most out of the Escape Studios experience, which involves answering a lot of weird and wonderful questions. We thought it'd be a good idea if we blogged a few of the most common queries and solutions every week, so you guys at home could learn a little something from us too.

1 Comments Ash Miles

Posted by
Ash Miles
Fri 20 Apr 2012: 2:00pm

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New Dishonored Trailer looks amazing!!

Bethesda have just release the debut trailer for their upcoming game Dishonored and it’s a must watch! It's being developed by Arkane Studios and published by Bethesda Softworks, the guys responsible for the multi-million selling Elder Scrolls franchise.

0 Comments Brad Collier-Brown

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Brad Collier-Brown
Fri 20 Apr 2012: 12:33pm

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I Only Have Eyes For Nuke "2.5D" Part Two

I Only Have Eyes For Nuke "2.5D" Part Two

Following on from yesterday’s post, I want to continue the discussion of why NUKE has revolutionised the industry and is an incredible asset to any compositor. The popularity of NUKE is largely down to its advancements in 3D integration, not only with its own user interface (UI), but also its ability to communicate with other packages such as MARI and AtomKraft. Being acutely punned as NUKE's 2.5D space, the 3D system has sped up the conventional 2D workflow in areas such as paint and roto, as well as depth compositing. This 2.5D space allows users to build rudimentary geometries, which can then be projected on, textured, lit, shaded and rendered as complimentary 3D assets or as part of a standard 2D workflow.

0 Comments Simon  Richardson

Posted by
Simon Richardson
Thu 19 Apr 2012: 2:54pm

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Stop Motion Lust

Stop Motion Lust

I am part of a generation that has been particularly spoiled by the advances in stop motion animation. I remember watching TV shows like Noddy, Fireman Sam, Pingu and Postman Pat and films like The Nightmare before Christmas, James and the Giant Peach and Chicken Run as a kid and being in complete awe.

1 Comments Olivia Grout

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Olivia Grout
Thu 19 Apr 2012: 12:04pm

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Michael Hansmeyer: Computational Architecture

Michael Hansmeyer: Computational Architecture

Here is an amazing chap called Michael Hansmeyer. Michael studied as an architect and programmer. He explores the use of algorithms and computation to generate architectural forms for artistic and commercial purposes.

The images of the forms that he creates are very intricate and beautiful...check them out.

0 Comments mark spevick

Posted by
mark spevick
Wed 18 Apr 2012: 4:00pm

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I Only Have Eyes for NUKE - Part One

I Only Have Eyes for NUKE - Part One

I can't help the techy-ness of this blog post but I guess now its official, NUKE is my one true love. And, it's not just me! NUKE has become the alpha compositing tool of choice within the VFX world.

0 Comments Simon  Richardson

Posted by
Simon Richardson
Wed 18 Apr 2012: 1:00pm

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What Does it Take to Look this Good? Come Along and Find Out...

What Does it Take to Look this Good? Come Along and Find Out...

When it comes to catching recruiters’ eye, it’s all about looking good. And this is when only the best showreels will cut the mustard. You have 10 seconds to impress and there is no room for error or work that you're half hearted about.

0 Comments Paul Wilkes

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Paul Wilkes
Tue 17 Apr 2012: 5:39pm

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Journey: A Creative Masterpiece for the Gaming Community

Journey: A Creative Masterpiece for the Gaming Community

Journey is the visually stunning online game that has the gaming community in awe. From the creators of Flow and Flowers, thatgamecompany continue to further their ambition to make games that push the boundaries of interactive entertainment, offering meaningful and enriching experiences that inspire the people who play them.

0 Comments Ellen Payne

Posted by
Ellen Payne
Tue 17 Apr 2012: 4:39pm

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Windows Beta for HIERO Now Open

Windows Beta for HIERO Now Open

Since its official release last month, HIERO 1.0 has been wowing the post-production industry as it is introduced to top studios here in the UK and worldwide. This is the new project management, conform and review application from The Foundry, and like their other tools, this software is going to dramatically change the way you work, for the better.

0 Comments Tim Flett

Posted by
Tim Flett
Tue 17 Apr 2012: 10:00am

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Happy Birthday Charlie Chaplin

Happy Birthday Charlie Chaplin

Today, 16th April, we would like to take a moment to remember Charlie Chaplin, the hugely creative and influential personality of the silent-film era. It is his 123rd birthday and still to this day he is celebrated the world over for his contribution to film during a career that spanned over 75 years. Best known as a comic-actor, Chaplin also wrote, directed, produced and scoured over 80 films. He also served as an on-set hairdresser from time to time. 

0 Comments Emanuela Ferrante

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Emanuela Ferrante
Mon 16 Apr 2012: 5:00pm

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A Webinar at The Mill, Beer, Pizza and Bond…

A Webinar at The Mill, Beer, Pizza and Bond…

Last week Claire Anderson, Talent Manager at The Mill divulged some of the greatest tips and tricks young artists need to apply in order to cut it in the VFX Industry. I have to say; I couldn’t help but feel a little awestruck listening to our Training Manager and Claire chat away during the 40 minute webinar because of the room we were stationed at. It was like something from a bond movie – check out the pictures! Filled with The Mill’s previous conquests (let’s be clear that I’m talking about Oscars and Bafta’s here….) I kept expecting a drinks cabinet and a man with a white cat to appear from behind one of the walls. One thing’s for sure, The Mill certainly know what they’re talking about and have the awards to prove it.

3 Comments Bethan Lofthouse

Posted by
Bethan Lofthouse
Mon 16 Apr 2012: 10:35am

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Rendering a Pre-Visualisation for the World Trade Centre

Rendering a Pre-Visualisation for the World Trade Centre

Responsible for producing a visually captivating film that unfolds the story of the re-construction of the World Trade Centre, VFX house Piranha were faced with the monstrous task of rendering data of epic proportions. For Piranha the solution came in the form of a BOXX workstation.

0 Comments richard mcguinnesss

Posted by
richard mcguinnesss
Fri 13 Apr 2012: 12:00pm

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How did I get a job with that reel?

We always like to showcase our wonderful ‘Escapees’ work. Adam Dewhirst is no exception. However, what I thought we would do is take a look back to Adam's early work to where he is today... It's an interesting journey…!

0 Comments Mark Cass

Posted by
Mark Cass
Fri 13 Apr 2012: 11:22am

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Performance Capture in "Wrath of the Titans"

Performance Capture in "Wrath of the Titans"

We're big fans of IKinema and its unique ability to save artists from the heartache of confronting the tricky and often time-consuming task of motion capture. We came across a great article on the CG Channel blog this week that we just had to share with you all.

0 Comments Tim Flett

Posted by
Tim Flett
Fri 13 Apr 2012: 10:00am

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The new season of Game of Thrones

The new season of Game of Thrones

Being relatively new to CG and to Escape Studios I am still astounded by the standard of work that comes from our students. Despite studying Media Production at University, where I majored in Scriptwriting, I never knew the actual amount of effort that goes into creating CGI. It gives me a completely new perspective on everything that I watch in the cinema and at home on TV. 

1 Comments Olivia Grout

Posted by
Olivia Grout
Thu 12 Apr 2012: 5:29pm

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Return of the 48hrs Sci-Fi Challenge… This Weekend!

Return of the 48hrs Sci-Fi Challenge… This Weekend!

Every year Sci-Fi London runs a competition inviting Sci-Fi fans and filmmakers to take part in a 48hrs film challenge. Armed with a title, a line of dialogue, a scientific theme and a specified prop, competing teams have two days to develop and make a 5 minute short film. The winning film is premiered during the London Sci-Fi Film Festival, and also benefits from a promotional platform through The Guardian newspaper website, as well as a development deal with independent UK production company, Vertigo Films.

1 Comments Ellen Payne

Posted by
Ellen Payne
Thu 12 Apr 2012: 12:00pm

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Latest VFX Reel from Our Students

Latest VFX Reel from Our Students

The quality of work that our students create during their Visual Effects Production course is always awesome and there's no doubt it's getting better and better. When you consider that every student doesn't just attend their daytime lessons. They have to find, track, model, light, texture, render and composite a shot in just 6 weeks that shows the extent of their ability. One of our former students and now Studio Assistant Ashley Miles remembers how stressful it can get.

0 Comments Flora Ho

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Flora Ho
Thu 12 Apr 2012: 10:40am

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Webinar: Explore the New Features Inside ZBrush 4R3

Webinar: Explore the New Features Inside ZBrush 4R3

Following the recent release of ZBrush 4R3, we are running a webinar on May 10th, 2012, that will present some of the more important new features now available in this 3D modelling software. We have invited the development team at Pixologic to show off what makes this new version even greater.

0 Comments Ellen Payne

Posted by
Ellen Payne
Wed 11 Apr 2012: 12:00pm

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