Honestly, I was so busy driving over mountains on a motorbike to chase planes crashing into deserts in GTA V that I was barely even paying attention to Valve's triple announcements last week. They're making a new PC or something? I didn't care, there were heists to be having! Then this week, as I tried to play online, I received the same message as the other 10 million trying to get on...
Last Friday we took a train south to Bournemouth for the 2013 BFX awards ceremony, which was a truly wonderful event. Awarding and celebrating emerging talent from eleven UK universities, the teams who took part in this competition impressed us mightily.
Upon one of our recent trips to the West End, 2D and 3D students visiting our friends over at Realise Studios and Glassworks London spotted this intriguing sign outside of Sci Fi Mecca 'Forbidden Planet'. Unbeknownst of what it meant, we naturally visited the suggested website, and of course Twitter, to find out the back story of exactly what had happened outside of Forbidden Planet on September 24th.
Once upon a time, in a world full of extremely complex effects, there was a place where people thought that only explosions, giant robots, monsters and set replacements could cause their jaws to drop, then a company called Bot & Dolly decided to show to everyone how they could make something compelling and inspiring... just with primitives!
So you think that visual effects today are really advanced, right? Think that they can do everything? Well think again friends, because the best is yet to come!
It's been over two hours since I set a waypoint on my map, to go and steal a submarine for my next heist, but I'm nowhere near the location. I just keep getting distracted. Instead I robbed an armoured car by blowing it's doors off while cruising down the motorway and grabbing the loot. After I lost the cops, I stopped a mugging and returned a woman's purse. Then I jumped in a cable car and rode it to the top of a mountain, stole a dirt bike and accelerated down the steep cliffs getting wild air and pulling front flips for style and just about made it to the bottom before I bailed, and was eaten by a mountain lion.
Calling all Softimage (XSI) fans out there - get yourself down to the next user group event tomorrow night. With an awesome line up of speakers it’s another great opportunity to catch up with your fellow animation Softimage users and a chance to check out some of the Softimage projects from over the last year.
Hello loyal readers, A P Miles here with sad, sad news. It seems that I've bucked the trend and decided to catch the winter cold rather early, turning my normally deep and soothing voice into a growley, crackly mess, and increasing the pressure in my head to somewhere close to 500 fathoms deep.
An interesting article appeared on Linkedin this week, on the future of Higher Education in America. Written on the back of an encounter between California’s Lieutenant Governor Gavin Newsom (who also sits on the boards of the University of California and California State University systems) and brand new start up education company ‘Udacity’, an organisation that creates online college courses focused largely on science and technology.
Often for a VFX artist there is a defining moment of clarity, whether it be during a TV program, an epic film, or just viewing a highly detailed drawing, most of the artists we encounter, when asked “what made you want to become a VFX artist?” Usually one of these occasions is cited as a reply.
From it's humble beginnings as a top down shooter on MS-DOS, GTA has risen to become a flagship title of every generation of video gaming, consistently getting bigger and better with each iteration. GTA 3 was the definitive demonstration of what the PS2 was capable of. GTA IV took everything we loved and gave us more for the PS3 and Xbox 360, and incorporated outstanding multiplayer.
It’s no secret that here at Escape Studios, we have some fantastically talented tutors, we know it, our students know it, and it’s always nice when their skill and know how is drafted in by other leader in the field.
This year we’re celebrating the 150th anniversary of the fabulous, London Underground.
Considering a career in VFX? If you’re still undecided, then come along to our next open day on Wednesday 18th September. This is where we discuss the VFX industry and your career prospects as a skilled VFX artists. Next Wednesday we’ll be joined by Sean Danischevsky, a VFX Supervisor who has worked at many of the top VFX companies including Framestore and Method Studios.