Welcome back to part two of our series on effects that you thought were CG.
Want to see a demo of how computer games will look in the not too distant future? You are in luck. Here is a big breakdancing bunny courtesy of Samuel Lapere. Forgive us, the quality isn't great but it's still pretty phenomenal.
I am destined to never grow up and quite frankly I refuse to see why I can’t stay immature for my entire life. I loved every single aspect of my childhood but the most memorable things for me were TV shows. Saturday mornings you would find me virtually attached to the TV for cartoon after cartoon. And another thing you should know is that I have a penchant for all things a little kitsch and retro. So if you combine these two elements you will understand why it is not possible for me to contain my excitement, especially after hearing this news.
Special effects with computer graphics are all the rage recently. There are very few films produced these days without jaw dropping stunts courtesy of the digital department. But a lot of directors still prefer to shoot the real thing if they can as it nearly always looks better than the CG equivalent.
As we all know the countdown to the 2012 Olympics is on, in fact it is at 77 days to be precise. The buzz of the Olympics is infectious and seems like a time for us to celebrate all things British, especially when it comes to VFX. So thankfully I found this in little beauty in the VFX news this week, the final version of Studio AKA’s introduction sequence for the BBC and their Olympic Torch Relay Coverage.
Ever wondered how much you change in the space of 4.5 years? Would you take a photo of yourself every single day and then animate it?
Batman? The Dark Knight? Wonder Woman? Not really, but these incredibly detailed, hand-crafted finger puppet designs by Tamara Maynes recall iconic heroes and villains who we’ve seen in the pages of comic books and as blockbusters on the big screen.
I have found that there are many advantages to studying at Escape Studios. Aside from the obvious vast amount of knowledge that you acquire, you also get to visit and meet some very cool places and people. Last Friday we had the pleasure of visiting Framestore for a presentation with Ben Frost and Chas Jarrett to hear about their experiences working on the second Sherlock Holmes movie - A Game of Shadows. In particular, they discussed with us the typical hurdles and constraints they came across and what we as VFX artists may expect to experience working in the VFX industry.
Yesterday Maurice Sendak, author and illustrator of the children’s classic book Where The Wild Things Are, died. Famous through his writing and illustrating, Sendak published a number of children’s books, wrote and designed three animated stories and his final book “Bumble Ardy” was an adaption of a collaboration between Sendak and Jim Henson from kid’s TV favourite Sesame Street.
NASA's Kepler Mission has been running since 2009 and is currently searching our region of the Milky Way for habitable planets. So far, it has spotted about 2,300 and confirmed 61 planets. Data artist Jer Thorp and John Underkoffler, the designer who created the interfaces in Minority Report, have produced a user interface that lets us find out how these new planets look.
Film fanatics and CG lovers alike have been waiting for Ridley Scott’s latest movie Prometheus and it is the film that we have spent all year waiting for. Prometheus is due for UK release on June 1st this year and our friends MPC have been working hard on the post-production visual effects. And although we have to wait just a little longer judging from the trailer it will be well worth the wait.
Originally written to be the prequel to the infamous Alien franchise, Prometheus follows the crew of a spaceship as it attempts to find the origins of humanity through exploring an advanced alien civilization and from here chaos ensues.
2D or 3D - which camp are you in? This age old fight is battled out by two of our studio assistants and it seems, there is a rather heated argument for both. I'll leave it up to the guys to convince you either way. If however, we can't resolve it in this post, a mud wrestle might be the only answer.
Scott Squires, of Industrial Light & Magic, has a blog called Effects Corner. Scott talks everything VFX, from artistry to wages. If you are looking to read the frank ins and outs of the VFX world then Scott’s blog is the place to go. Scott has 35 years’ experience in the industry and has work on film projects like Van Helsing, Fantastic Four: Rise of the Silver Surfer and Stars Wars: Episode I – Phantom Menace.
His articles are well written and packed full of industry top tips. He talks you through key skills like camera tracking and 3D match-moving as well as providing links to some of the latest visual effects news.
So it’s almost bank holiday weekend and your old pal Ash is gonna give you another one of his awesome tips before you spend the next three days drinking your body weight in alcohol and watching The Avengers… seriously, how awesome is that film?!
The Foundry returned triumphant from this year’s NAB show in Las Vegas. For them, this was by far their biggest and most successful NAB, as they exhibited their most advanced portfolio yet. Showcasing the latest versions of NUKE, NUKEX, HIERO, KATANA and MARI they had crowds gathering throughout the event to check out live demos of all these products, as well as the incredible line-up of speakers invited to share their experiences using each of the products above.
As of last month Autodesk released the 2013 update of their 3D software, and with that you’ll find a variety of enhancements and new features that make these versions pretty special. In our competitive industry, having the latest and greatest tools to complete the job is always a bonus, and the 2013 versions may well set you on your way to creating work that stands out from the crowd. Of course for many of you, the cost can make upgrading a tricky business and that’s why we want to make sure you’re all aware of a promotion that could help stretch the pennies a little further.