For the first time ever the whole team from RealFlow are coming to London for an exclusive RealFlow 2013 Preview. This event will be the first time that the RealFlow team has previewed the advanced alpha version of this software in public and will be a unique opportunity for you to see first-hand what to expect from RealFlow 2013.
Compositing in regards to VFX can be a difficult process to explain unless seen in action. Although the term may seem quite self-explanatory to those working in the industry, that’s not generally the case for those starting out, looking to break into the industry. And as we speak with budding CG artists every day, we feel it’s important to understand what sets compositing apart from the 3d modelling elements of VFX. As it’s only when you truly understand the range of departments that exist in the visual effects industry, can you make the right career decision.
October is certainly bursting with exciting events for the digital geeks among us. One to mention is our very own VFX Festival, the other is the VIEW Conference, a premiere international event in Italy for computer graphics, interactive techniques, digital cinema, 2D/3D animation, gaming and VFX. Running from 16th to 19th October in Torino, this 4-day event is overflowing with lectures, meetings, tributes, exhibits, screenings, workshops and demo presentations. And better still, our very own Daniel Shutt is among the exciting line-up for this year’s launching event.
Last month, the lovely Alexander Swann graced us with a simply brilliant webinar about his time working on Sherlock Holmes: A Game of Shadows. As a 3D Paint and Roto Artist, Alex gave an incredible insight into what this role involves, while also revealing the very fun side of working in the film industry.
Like many other film fans, my journey with Pixar’s original animation classic Toy Story, has been an emotional one. From the age of 5 I’ve watched every instalment of the Toy Story trilogy, each time within a week of its release at the cinema, even the third, which as a 20 year old I saw in 3D, twice.
We've invited Victor Perez to share some of his top tips and tricks when working with Python in NUKE. Having studied our Compositing for Production course back in 2009, Victor has gone on to master NUKE to a highly professional level. Voted this year’s second most valuable nukepedia.com contributor, and one of the first official Nuke certified trainers, Victor has prepared a webinar to show you what’s possible when you apply Python scripting to a project.
Following a lot of doom and gloom surrounding the UK economy, it’s always nice to read something positive about an industry contributing towards economic growth. The BBC posted an article this week discussing an independent report examining the impact of the film industry on the UK economy. And we feel this report is just the thing we need to restore faith in the creative talent that exists this side of the pond, so it can be nurtured allowing the industry to flourish even further.
We often take CG for granted in modern films—everything from sci-fi flicks to action-heavy blockbusters include plenty of computer generated visuals. But in 1964 the process wasn't quite so widespread.