Last week, I had the pleasure of judging the short films produced by the graduating class of 2010, BA in Animation at the University of West England. The top prize up for grabs was our new Self-Directed ZBrush Course, and the top five contenders for the winning spot were (in no particular order):
I had a picture sent to me from an old colleague this week (above). It was taken in the "fake" Getaway pub on the 4th floor of SCEE’s (Sony Computer Entertainment Europe) offices in Soho.
Luxology are now giving away modo Production Evaluations for free. The Production Evaluation gives you access to more much more content than you would normally get with the free Basic modo Trial – so it actually gives you can a chance to properly test drive modo.
For me the best movie so far this year has to be Christopher Nolan's Inception. it will be interesting come Oscar time to see if the Academy and the world at large agree. It is a fantastic combination of amazing direction and cinematography, a gripping script and amazing VFX. The best VFX are the ones you don't see and only afterwards do you think "How did they do that?".
We're excited to announce that we'll be heading to Manchester with Autodesk next month for their Entertainment Live Tour event.
Those of you who see themselves as techno geeks and like to keep up with the latest research and developments in media production will want to check out this year’s CVMP conference.
As part of our ongoing commitment to the US, we have recently been on a whistle stop tour of California visiting all of the leading lights in the VFX and animation industry. Lee and I were lucky enough to visit the likes of ILM, Pixar, Dreamworks, Sony Imageworks and Tippett Studio. It was like walking into a living museum of the best VFX and animation has to offer, from the original costumes and matte paintings from the Star Wars series to the giant Luxo Jr outside Pixar's HQ. We were completely in geeky film heaven. Lee's excitement at seeing models and maquettes from some of his favourite movies was very obvious. For those of us who know him, well there is no volume control!
Our friends at 4DMax are 3D data capture specialists and have been blazing a trail recently with their work scanning heads, bodies, objects and environments for some very high profile VFX movies. We’ve tried the technology here at the Escape Studios’ offices using the heads of a few weary volunteers to see how the technology works. The results are amazing!
We recently had a chance to catch up with Ognyan Zahariev an aspiring games artist and Escape Studios graduate. Ognyan is heading to Codemasters to start his career next month and has taken some time to share his thoughts on life after Escape Studios and joining the workforce in the games industry.
Those of you who follow us on Twitter will know that we had our first ever realtime Twitter feedback session on Monday. I am told I should refer to them as Tweetups or Twitter parties, but if truth be told, it was a simple, honest, online showreel clinic! We asked our followers to send us links to their reels, and Lee Danskin, our Training Development Director, provided his usual professional feedback.
Our friends at Chaos have just released a brand new fluid simulator plug-in for 3ds Max called Phoenix FD. The new plug-in is designed to make it easier for artists to simulate fire, smoke and haze more realistically and accurately than in 3ds Max alone.
Pixologic have just released ZBrush 4 and it looks like they have introduced some cool new killer features to make ZBrush even more artist friendly than before.
Autodesk have just releasd a brand new Hot Fix for Autodesk® 3ds Max® 2011 and Autodesk® 3ds Max® Design 2011.
We all know that finding your first job in the CG industry can be tough, but we have good reasons to feel pretty confident about future job prospects. That's because the industry has seen growth for the ninth year in a row. There are jobs out there and I am particularly well placed to comment as I sit opposite our Recruitment Team and so I get to hear everything about the jobs they have available. Over the last few months, they have all been incredibly busy, and that's good news for all aspiring artists.
We’re really excited about this month’s free tutorial because it’s taken from our new soon-to-be launched ZBrush Course. This tutorial is great if you’re looking to up your ZBrush skills to an advanced level. It’s an in-depth tutorial that demonstrates how to use tools to create fine details, specifically ‘Wear and Tear’ on a pre-made Gas Mask model. Plus, it’s only 12 minutes long so you’ll be able to squeeze it into your lunch break.