Absolute genius on the part of the creatives at Leo Burnetts for Norton.
At the end of a busy day in the classroom - a day full of complex concepts and software training - conversations with Joe and Flora in our training sales team naturally turned to equally weighty subjects.
Escape’s recruitment team has been extremely busy lately. As I come to the end of yet another busy month one thing is becoming increasingly clear - there is a genuine shortage of VFX freelancers within the Post Production Industry.
We've just had another round of courses finish and again we've seen some really great work!
All of us on the RenderMan team were delighted to hear that so many of you found Lee Danskin's RenderMan tips and Trick's webinar so useful. There were a lot of questions at the end, some of which Lee did not get a chance to answer so we have put them in a Q&A which you can check out by logging into Escape's Free Resource Centre. We've also recorded the webinar, so if you missed it or want to see it again, log in and watch it.
Autodesk have announced that Neil Thompson, the Studio Art Director at Bizarre Creations will be taking the guest speaker spot at this year’s Manchester event.
If you work in TV or produce work for TV as a freelancer, you could receive between 50% (employees) to 80% (freelancers) off the price of four of our visual effects courses. These are online courses, so can be done in your own time. They are: Maya Core; Nuke for 3d Artists; Zbrush Foundation; and Advanced Lighting and Shading.
A common misconception amongst Junior Artists when preparing their first reel is that they have to come up with some overly elaborate and complex VFX shot to wow future employees. These usually feature exotic spaceships, massive explosions and weapons of mass destruction. It doesn't have to be like that. So, what makes a good CG shot? I had a chat with our Training Development Director and Maya Guru Lee Danskin to find out.
When Adam Droy entered the CG Whiz competition, he didn't believe he'd even make it to the runners up stage. Like many, knowing that the competition was tough, he submitted his showreel and forgot all about it. When he got the call asking him to come along to the CG Whiz reveal event he was astounded, and when we called his name as winner, he just about managed to find his feet to collect the prize. 3D Artist caught up with Adam to find out what life has been like in the aftermath of winning the competition. As a judge of this year's CG Whiz, we're excited to know what he's going to be looking for.
Few VFX artists can claim to have as prestigious a career as Paul Franklin. From junior VFX artist to co-founder of Double Negative, one of London's most prestigious post houses, Paul has been on quite a journey. He's worked on some of the most memorable and successful films of recent times, titles such as Batman Begins, Harry Potter and the Half Blood Prince and The Dark Knight. His work has brought him nominations for an Oscar and two BAFTAs along the way.
I went to see Scott Pilgrim vs. the World at the weekend and I was taken with the visual style of the whole movie. Eccentric humour aside, the movie was pretty simplistic as far as plot is concerned, but the aesthetic complexity displayed was pretty amazing. The use of augmented reality styling with major references to to the likes of the Tekken franchise were really interesting to see.
"Dad, can we go to the cinema?" Yes it was that time of the summer holidays when the children will do anything to get out of the house. I exclaimed "But we have already seen everything that's any good!"
Over the last few days Sony, Microsoft and Nintendo have been strutting around like peacocks displaying their new technology at Tokyo Game Show (TGS). Even though the technology on display is extremely impressive and I personally can't wait for The Last Guardian to be released on PS3, my attention has been focused on Apple's new £99 Apple TV.
If you are a user of any software package you'll know that at least once a year software developers deliver an update. Autodesk's Maya 2011 was no exception. 3D users had become accustomed to Maya's UI over the last 10 years but Autodesk thought it was time for a change, enter Maya 2011. So this release brings all sorts of challenges for the diehard Maya user, it has a new interface... I hear the screams of "where did you put that" and "what on earth does this icon represent"!