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Apple TV makes a play for online gaming

Apple TV makes a play for online gaming

Over the last few days Sony, Microsoft and Nintendo have been strutting around like peacocks displaying their new technology at Tokyo Game Show (TGS). Even though the technology on display is extremely impressive and I personally can't wait for The Last Guardian to be released on PS3, my attention has been focused on Apple's new £99 Apple TV.

0 Comments Tim Flett

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Tim Flett
Tue 21 Sep 2010: 8:09am

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Online courses updated to reflect the Maya new 2011 UI

Online courses updated to reflect the Maya new 2011 UI

If you are a user of any software package you'll know that at least once a year software developers deliver an update. Autodesk's Maya 2011 was no exception. 3D users had become accustomed to Maya's UI over the last 10 years but Autodesk thought it was time for a change, enter Maya 2011. So this release brings all sorts of challenges for the diehard Maya user, it has a new interface... I hear the screams of "where did you put that" and "what on earth does this icon represent"!

0 Comments Mark Cass

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Mark Cass
Fri 17 Sep 2010: 12:13pm

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In the dog house

I have just spent two nights in a row playing with an old friend until almost three in the morning. When I say friend, I mean Halo Reach. It has been like catching up with a really good friend you haven't seen in a long time. You pick up right where you left off, except this time my friend is much better looking and has more ideas. Ideas that I said to my wife needed to be explored in great depth. It's my job after all!

2 Comments Simon Fenton

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Simon Fenton
Fri 17 Sep 2010: 10:38am

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Bugs Bunny is making a 3D comeback

Hollywood's most successful cartoon rabbit is getting his turn to shine in the new 3D entertainment medium, as Warner Bros has confirmed the making of a 3D Bugs Bunny movie. It won't be the first time Bugs has been on the big screen. In 2003 he made a silver screen success out of Looney Tunes: Back In Action, and who could forget the time he starred alongside Michael Jordan in Space Jam? We spoke to Alex Williams our new Animation Tutor to get his opinion on 3D characters and whether this means that the animation industry is changing for good.

2 Comments alex williams

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alex williams
Fri 17 Sep 2010: 9:30am

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Free Webinar: Next Gen Materials & Game Rendering Technology

Free Webinar: Next Gen Materials & Game Rendering Technology

I'll be hosting a webinar on 30th September and wanted to put a quick post together to invite you all. I'll share with you some of my thoughts on next generation materials and advances in game rendering technology. Hope you can make it.

0 Comments Simon Fenton

Posted by
Simon Fenton
Thu 16 Sep 2010: 9:00am

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Escape Studios announces winner of the CG Graduate Design Awards

Escape Studios announces winner of the CG Graduate Design Awards

Firstly a big thank you to all of you who entered our CG Graduate Design Awards. We were really impressed with the standard of entries and it made last week’s judging day with our friends at The Mill pretty tough.

2 Comments

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Thu 16 Sep 2010: 8:25am

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Phoenix FD First Upgrade

A few weeks ago I promised to have a closer look at the new Phoenix FD, to give you an idea of what it can do.

0 Comments Lee Danskin

Posted by
Lee Danskin
Wed 15 Sep 2010: 8:10am

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IBC 2010 - Amsterdam

IBC 2010 - Amsterdam

I spent my weekend at IBC in Amsterdam, poor me I hear you cry!

0 Comments Mark Cass

Posted by
Mark Cass
Tue 14 Sep 2010: 3:47pm

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The latest in Artificial Intelligence

The latest in Artificial Intelligence

We now offer a cool new artificial intelligence (AI) piece of software for game developers called xaitment.

0 Comments Mark Cass

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Mark Cass
Tue 14 Sep 2010: 10:01am

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V-Ray for 3ds Max Version 2.0 Announced

V-Ray for 3ds Max Version 2.0 Announced

I am sure most of you will have heard this week that Chaos have announced they will be releasing the long-awaited version 2 of V-Ray for 3ds Max.

1 Comments Mark Cass

Posted by
Mark Cass
Fri 10 Sep 2010: 5:09pm

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New Limbo Game: Scary, Claustrophobic and Beautiful

New Limbo Game: Scary, Claustrophobic and Beautiful

Following on from our looks or personality blog I wanted to share this game in case you haven't seen it all ready. For me, this game has the perfect blend: an incredible art style, ingenious game play and haunting sound.

0 Comments Simon Fenton

Posted by
Simon Fenton
Fri 10 Sep 2010: 11:29am

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Nvidia vs ATi: War over, in name at least

For the hardcore 3d artists who have been doing this for many a year, it's sad to see an iconic brand lose its identity after such a long and illustrious career. it has always been a love hate relationship for ATI/Nvidia among all 3D artists. I come from a time when graphics cards in PC's where absolutely atrocious; that was before VGA and when 4 colours was a big deal. There was I, with my silicon graphics 4D20 and a geometry engine running GL. How advanced was I?!

0 Comments Lee Danskin

Posted by
Lee Danskin
Fri 10 Sep 2010: 9:59am

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Escape opens the BOXX with Boston

We’re pleased to announce that we are now going to be selling BOXX Technologies’ machines exclusively in the UK. This means that people buying workstations like the 3DBOXX 8550 Xtreme will now have access to next day shipping, reduced build times and local customer support.

0 Comments Mark Cass

Posted by
Mark Cass
Thu 9 Sep 2010: 2:54pm

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September's Free Tutorial - Bumping and Adding Effects

September's Free Tutorial - Bumping and Adding Effects

If you want to gain more production-level modelling skills, this is a great tutorial.  It’s taken from the final part of our Advanced Shading with Maya online course and looks at the steps needed to create a realistic render, by adding bump detail with procedural textures and making use of effects.

4 Comments

Posted by

Thu 9 Sep 2010: 2:50pm

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Only 4% of UK games industry staff are female

Saw this article in GamesIndustry.biz and was a bit shocked.

1 Comments Simon Fenton

Posted by
Simon Fenton
Thu 9 Sep 2010: 2:05pm

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Stereographic 3D - Who's getting it right?

Stereographic: looks like this time it might be here to stay. But with differing techniques in post and production and delivery mechanisms still in flux who's getting it right?

1 Comments Lee Danskin

Posted by
Lee Danskin
Thu 9 Sep 2010: 11:01am

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Looks or personality?

We were having a chat in the office about art in games, and it sparked off a couple of tweets from @Escape_Studios last week. Basically, we were wondering how much the visuals, or game art, matter in the whole gaming experience. Does a game really need to look that great for people to enjoy it, or can how it looks be the difference between good and great?

6 Comments Simon Fenton

Posted by
Simon Fenton
Wed 8 Sep 2010: 5:17pm

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A student's little black book of contacts - the benefits of LinkedIn

I spent of lot of my time helping escapees find their first job. As part of this is, I maintain a network of contacts to help students get their foot in the door. We all know how important it is to know the right people and belong to the right network - something that not every student does enough of, but could help them land their dream job. 

4 Comments Garreth Gaydon

Posted by
Garreth Gaydon
Tue 7 Sep 2010: 4:53pm

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Free 1-Week Mentored VFX Training

Free 1-Week Mentored VFX Training

So, to celebrate the launch of our Online Mentored VFX course, we have decided to go mad and give away for free the first week of the course to fifteen lucky people.

7 Comments Paul Wilkes

Posted by
Paul Wilkes
Tue 7 Sep 2010: 10:56am

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