Those of you into weird mathematical equations will probably have heard of Benoît Mandelbrot - who is famous for being the father of fractal geometry. Sadly he died a few days ago, but not without leaving us with the most amazing body of work.
A couple of weeks ago, we featured the work of Tracey Chung, who recently completed our Character Animation course. Tracey has been very busy since then working on her showreel, and we will keep you updated on her progress. But what I want to share with you today is a bunch of illustrations that Tracey created one day when she was clearly missing us all at Escape.
According to Variety we have been saved from yet more badly converted stereo films - check out the story here. Warner Brothers have canned the release of Harry Potter Deathly Hallows part 1 in 3D. This is due to quality issues, that were mainly due to time constraints, and Warner have come to the conclusion that the converted film was not high enough quality. I can only applaud them for not releasing yet another stereo nasty.
I will be holding a free live webinar on November 4th. Here's a quick outline of what I will be discussing.
Here is another great piece of animation, created by Plato Art Space. It could almost have been created for Escape!
Skillset have recently announced a new funding scheme which will allow individuals working in the UK film industry to apply for a bursary towards various types of training. The scheme is aimed at increasing the high-end visual effects skills within the film industry so individuals who want to get additional training under this new funding can identify a course or a training provider that meets his or her needs and apply for bursary from Skillset.
Calling all aspiring artists and CG wannabes! Here’s your opportunity to build your dream career. Today we launched CG Whiz 2010 our annual search for the hottest amateur computer graphics talent. We’re offering over £15,000 or $24,000 worth of prizes for the winners, thanks to our co-sponsors, The Mill, CG Society and 3D Artist.
It's been a few years since Paul Debevec produced his paper with Jitendra Malik, Recovering High Dynamic Range Radiance Maps from Photographs, at SIGGRAPH. Since then, people all the world have begun to generate high dynamic range still images and probes - essentially capturing all the light information from a scene in mulitple passes using digital cameras and then merging these into a single HDR image. A simple web search for HDR Images in google images will present you with an array of hyper-real looking images, or try here for some examples.
I find it really annoying when I find freebies that are ‘for a limited time only’, and it’s something we’ve been guilty of with our free tutorials. We’ve had some great feedback about them, and with that in mind we've decided to revamp the way our freebies work.
When Nik Illingworth came to an Open Day last year, he was brimming with CG enthusiasm. He knew that he wanted a career in VFX but didn't really know how he was going to make it happen. After studying for 12 weeks with us, Nik was up and running. He finished his course, was offered his first job at Frametore and accepted it, then a short while later he decided to come back to us for 6 weeks of final professional training. He's now Effects Technical Director at MPC and still has the same love for the industry that he started off with. Nik's is one of many stories of CG enthusiasts who come to study with us and that's why we wanted to share his case study with you - getting a career in VFX off the ground really is easier than you think.
Here's my final post showing some work from the courses which have just finished. These clips are from escapees who were on the Visual Effects Production course taught by Dan Shutt. Again these are 'work in progress' and need a little more polishing but you can see they are both great ideas that have been really well executed.
Check out this amazing physics engine created by Thiago Costa, he's 23 and never even got a high school diploma! Life's not fair!
A friend of mine sent me this link recently. It combines lots of things I love, the use of high end technology for the creation of art, the use of physics to produce an abstraction and an inherent understanding of making something that just looks really cool.
Autodesk have started something new for those on support: it's called Subscription Advantage Packs. This is a way for those that pay the price of subscription to get new features dropped in, fast... One of the most awaited 'drops' is Mudbox on Linux!