As some of you may have seen, we've got a fantastic event coming up in March - a two day masterclass with the doyens of CG animation, Pixar.
Stereoscopic: A "Suite" Solution!
So I've promised details previously, and details you shall have!
What would have Pompeii looked like in 80 AD? Part II
To answer comments posted by Zeropuff1234, we asked the CityEngine’s creator, Pascal Mueller, CEO of Procedural Inc to shed some more light on what CityEngine can do and how to get a more realistic look by populating cities with people.
"Project Twitch": Maya in a web browser
Autodesk Labs recently added Maya to the company's "Project Twitch". If you feel like saying "so what?!", please keep on reading...
New hiring for Escape - Tim Flett
We’ve got some exciting news: we’ve hired games industry veteran Tim Flett. Tim will be our new Business Development Manager for Games and Interactive, in charge of growing our professional services, which include training, technical consulting as well as hardware and software solutions.
Avatar and the art of motion capture
I came across the following Avatar making of-video and I thought I would spread the word and share it here for you to check out. It provides a good overview of the basics of motion capture and how this technology was used to create Avatar. Enjoy!
What would have Pompeii looked like in 80 AD?
This 3D reconstruction of ancient Pompeii is quite neat. Generated with Procedural’s CityEngine, it shows how quickly a 3D city can be created using a plug-in, and eliminate the time-consuming tasks of manual modeling and design often required in games, post-production and architectural visualisation. It is also up to 10 times more efficient at creating urban environments than existing packages. It is completely brand new to Escape Studios – no need to say we are quite excited about it.
2009 Customer Satisfaction Survey - Winners!
A few weeks ago we ran a customer satisfaction survey. As part of the survey, we had a prize draw, with the winners bagging a masterclass with our VFX tutor Lee Danskin and the runners up all receiving Amazon vouchers.
Service Pack 3 for modo 401 Released!
We have lots of exciting new developments from our friends at Luxology.
Stereoscopic: Simplified!
Hello world!
Since the releases of The Final Destination and Avatar, there's been alot of talk about town regarding stereoscopic 3D, workflow and how it applies to film, commercials, TV and all things media.
Videogames violence
I’ve seen in the news this week that Scottish MP Joe Fitzpatrick has been defending Dundee’s videogames industry after the Scottish Parliament was urged to recognise the fact violent games are easily obtainable for children.
First look at Visual Effects TD work
Here's a sneak preview of some of the work from our new Visual Effects TD course which is running for the first time this year.
Free Camera Projection in Nuke Tutorial
We’ve just made another free tutorial available to you all: Camera Projection in Nuke is a great opportunity for those of you who want a better understanding of Nuke's 3D environment.
Escape this Spring
For those of you considering working in this thriving, dynamic industry, we’re offering a taster into the world of computer graphics with a range of three-day short courses. They’re a great opportunity to get a better understanding of the career opportunities out there while gaining valuable insight into the industry.
Game Course - images
Here's a selection of what our game course students have created. As I mentioned before, I'm really proud of what the guys have come up with, and I would love to show you every single students work, were it not for amount of space it would take up on the blog. So here, as a compromise, is a selection:
Turtle now supports Autodesk Maya 2010!
The new Turtle™ 5.1 version for Autodesk Maya 2010 has been released! Illuminate labs have made improvements to their rendering and baking plug-in for Autodesk Maya, to make it better for lighting and content creation in next-gen game development.
Disney releases Ptex as open source
Ptex is a technique for per-face, multi-resolution texture mapping without the need to setup your UV's manually. While the paper by Brent Burley (Walt Disney Animation Studios) and Dylan Lacewell (Walt Disney Animation Studios & University of Utah) has been around for a while, last Friday, Disney released the project as open source.
Autodesk Project Cooper...
We have just come by an interesting little tool from our friends at Autodesk - and it's free!
Free Compositing Webinar
For those of you interested, we’re hosting a free compositing webinar taking place on the 28th of this month. I'll be taking you though the principles of compositing as well as the tips and tricks which will make the most complicated task seem straight forward.
Autodesk Mudbox 2010 Service Pack 1
Our friends at Autodesk have released the first service pack for Mudbox 2010.
