Gary Mundell, Southpaw’s CEO sheds some light on how using a production asset management system like TACTIC, can help studios better manage their production pipelines and streamline their workflows. Here's what he had to say...
With 2011 around the corner, I wanted to reflect on some of the amazing things that Escape Studios has achieved this year. Opening our offices in LA, launching our brand new US website, the phenomenal success of CG Whiz and the launch of our Mentored Training Courses is just the tip of the iceberg. We've had Paul Frankin of DNEG talk to our students about the incredible VFX created for Inception and Christan Manz, VFX supervisor on the latest HP7 talk about how Framestore wowed with their character creation.
The latest version of Maxwell Render has been released this week, with a neat new technology called Maxwell Fire. This is a new interactive rendering tool which gives users instant results when setting up a scene, so you can preview scene lighting and materials within seconds. This is pretty neat and should make a difference to your workflows.
I have to admit I’m fond of iPad apps and games, and have always wondered how developers go about creating them. So, when I got a chance to get the inside scoop from Qurios, an iPad games developer, I jumped at it.
Lighting and Shading are an integral part of the VFX pipeline and if you want to take your skills to a professional level these tutorials are the best place to start learning. What’s great about these tutorials is that they tackle pretty complicated subjects head-on and they are practical so, although you’ll understand the theory, you’ll also learn how to practically apply this knowledge. The best part is that these tutorials will sit in our resource centre permanently, so you can access them whenever you want and learn whenever it suits you.
For all you digital artists out there this just goes to show that there truly is no school like the old school.
The cloud is only just beginning to really show its power and what it can do. This OnLive demo of their new video compression technology is astounding. It will open a whole new era of computing and inter-op that we can only dream of. Imagine running maya on an Ipad? Well, it's not that far fetched an idea, and I reckon rental of maya is a definate possibilty in the future. But what about having the ability to run any app on any hardware? This truely is a game changer and from their humble beginnings in just the games' world I think OnLive just showed that the future will be a very different place and that they may be a major force.
It’s always interesting to see how CityEngine can help studios complete new projects. I caught up with Simon Röjder, the Managing Director of Swedish arch viz studio, Studio01, to get the inside scoop. Studio1 have some great projects to their credit. They are unrivalled in Sweden for their unique ways of using game technology in visualisation work, which enables them to produce an amazing level of interactivity in their 3D-visualisations. Impressive stuff. Here’s the low down on CityEngine…
So many people were impressed with The Foundry’s Mari presentation at our recent Bristol event, that I decided to find out a little more about the new product. For those that haven’t come across Mari before, it’s a new 3D creative texture-painting tool that was originally designed by Weta Digital for painting high-resolution textures on 3D models in King Kong and Avatar.