If you're like me and often plan to go to art galleries but never actually make it, Google have introduced an amazing alternative. What's great about this new tool is that you get to see some of the great master pieces from all around the world, from the comfort of your front room. OK, so it's a little bit lazy but it does mean that you get to stay on top of what's going on in the art world. The 'Google Art Project' was only launched on Tuesday and brings over a thousand artworks by various artists to anyone with an internet connection.
Currently wowing audiences everywhere, and hot off the back of its Oscar nominations, Danny Boyle’s latest film 127 Hours is something we’ve been keeping a particular close eye on. Obviously we’re fans of Mr Boyle’s work (personally, I can’t wait to see the Olympic opening ceremony), but in this case we’re more interested in a small team of people working behind the scenes.
I just wanted to point you towards this article which discusses the amazing title sequence for Scott Pilgram. When I was a student wanting to get into the industry I found out about Shynola (a collective group of visual artists who have collaborated on a variety of projects) when a brilliant but very strange music video was produced by Unkle called "eye for an eye". When I came across this article of how Shynola worked with the Edgar Wright the director of Scott Pilgram, I decided to have a look.
Escape Studios is hitting the road this year undertaking a program of talks, presentations and master classes throughout the UK universities and colleges.
Roy Trosh (Head of Technology at The Mill) must be feeling pretty proud of his son James, Television Production student at Bournemouth University. He's the first person in the UK to attach a Go camera to a helium weather balloon and...a toy Robot! The project was initiated as part of a music video but produced some amazing footage of the earth’s curvature, the best bit is that it's being screened on tube station platforms as part of ‘Smile for London’; a campaign to brighten up the commuter's journey to work. James explains: “We attached the rocket and robot to a helium filled weather balloon with a GPS unit and mini HD camera to track and film the flight. The balloon then popped and fell down to earth with a parachute, where we found the robot and camera 11 miles away in a farmer's field.”
If you’ve read the BOXX reviews and seen the results, you’ll be pretty excited to learn that we are giving away a BOXX super-fast high performance machine, in a brand new competition.
BOXX has impressed the reviewers again at UK's Develop3D magazine, this time proving it’s a serious contender in the Architectural Visualisation space.
We know just how popular our webinars are on all things CG, well the next in line is all about our Mentored Training and includes a preview of our exciting e-Learning platform.
For those who can’t give up work for 12 weeks or come to our offices in London or Los Angeles, Mentored Training is just the ticket. You can study our VFX or Compositing online and still get expert mentoring and feedback from our tutors and share your creations with classmates on Facebook, YouTube and Vimeo (that’s thanks to our clever e-learning technology!).
So when an academy awarded influential film editor like Walter Murch makes very detrimental comments about 3D stereo some people should take a long hard look at it. What does 3D really add to the whole film experience except expense and a headache? You can find his comments here - all of which are very observant and true.
According to the UKIE, “UK development leads the charge on Motion Controlled Gaming and in the All Format chart”. Figures released earlier in the week show that games made by UK developers account for 42% of all units sold for Microsoft’s Kinect since its launch. Those are pretty impressive results and something that we should be celebrating. Pity the government doesn’t value the industry enough to maintain the tax breaks for the games industry – you can read more about this in a recent post by Lee Danskin.
At last, we have good news for graduates in the UK. The Association of Graduate Recruiters (AGR) have just released figures indicating that the number of graduate vacancies is actually on the increase for the first time since the recession started.
The Foundry team have been hard at work, announcing three new releases in as many days. There are some new cool features added to MARI to improve its 3D texture painting capability, and NUKE has loads of feature enhancements and fixes worth checking out. Here is a summary of what you can expect from the new releases:
I came across this blog on the 5 miserable VFX Jobs that make movies possible and found it quite amusing... ;-)
We've had lots of questions about how our Mentored Training works and we thought it would be great to give people a guided online tour. We'll take you through what you'll learn on the course but more importantly, how you'll learn on this course - demonstrating our unique e-Learning platform.
There has been a lot of talk and reviews of BOXX machines lately. To find out a little more about what makes them perform so well, I caught up with BOXX’s Director of Marketing and Business Development, Shoaib Mohammad to get the inside scoop…
We're never prouder than when our escapees get the recognition they deserve. This usually comes in the form of a first job with a top post house or commendation from the professional community for a perfectly executed shot, so when we found out that some of our escapees made it to the Autodesk 2010 Education showreel, we were beaming.
Exciting news on the Escape Studios blog - we’re pleased to announce that 3D World’s very own online editor Andy Price is going to be giving us his take on the latest CG action. For those that don’t know, Andy covers everything that's up and coming in the world of CG and animation for 3D World.
Here's the first look at some of the work from the Game Art Production course which finished in December.