It's that time of year when everybody makes a multitude of New Year's resolutions. I am of the opinion that they are not worth doing unless you are going to stick to them. Having said that, we have actually decided to start the year with a resolution. It’s a fairly simple one: we are resolute in our wish to give you more of the free tutorials that you want. There you are, I told you it would be an easy one.
Nintendo, Sony, Toshiba have all issued warnings on the development of eyesight in younger children when watching stereoscopic 3D images. Here is a link to a BBC story about the recent Nintendo announcement. Their announcement basically said: "There is a possibility that 3-D images which send different images to the left and right eye could affect the development of vision in small children".
Do you have lots of things to say about Escape Studios? We've put together a satisfaction survey which has been designed to help us understand what you'd like to see from Escape Studios. If there are things you think we can improve or are doing really well, we really do want to hear about it.
With 2011 around the corner, I wanted to reflect on some of the amazing things that Escape Studios has achieved this year. Opening our offices in LA, launching our brand new US website, the phenomenal success of CG Whiz and the launch of our Mentored Training Courses is just the tip of the iceberg. We've had Paul Frankin of DNEG talk to our students about the incredible VFX created for Inception and Christan Manz, VFX supervisor on the latest HP7 talk about how Framestore wowed with their character creation.
The latest version of Maxwell Render has been released this week, with a neat new technology called Maxwell Fire. This is a new interactive rendering tool which gives users instant results when setting up a scene, so you can preview scene lighting and materials within seconds. This is pretty neat and should make a difference to your workflows.
I have to admit I’m fond of iPad apps and games, and have always wondered how developers go about creating them. So, when I got a chance to get the inside scoop from Qurios, an iPad games developer, I jumped at it.
Lighting and Shading are an integral part of the VFX pipeline and if you want to take your skills to a professional level these tutorials are the best place to start learning. What’s great about these tutorials is that they tackle pretty complicated subjects head-on and they are practical so, although you’ll understand the theory, you’ll also learn how to practically apply this knowledge. The best part is that these tutorials will sit in our resource centre permanently, so you can access them whenever you want and learn whenever it suits you.