Garreth Gaydon, Lee Danskin and escapee Ben Cantor are going to be joining a live Q&A session on 'How to Break into the Visual Effects Industry' hosted by the Guardian online.
This month, I am tackling some pretty technical issues that affect CG artists on a daily basis. I am going to walk you though the often over-looked issue of Gimbal, using a whole bunch of examples to explain what it is, what causes it and the issues it can have over our animations.
Chaos have been super busy working on their new V-Ray 2.0 for Maya, so when the opportunity came up to chat to Chaos’ top man, CTO Vlado Koylazov, we didn't hesitate to get the inside scoop. So, for the lowdown on where the new ideas come from, what's in store for future releases, and his favourite CG project, read on.
Silent Studios are by no means a big company. As a team of four, they are a tight knit unit comprising a Creative Director, a Music Director, an Art Director/Designer and a Composer. However, they have certainly made some noise (quite literally) in the world of digital media. The Creative Director, Nathan Prince, came to Escape Studios to talk to our classroom students about digital media and how CG is playing a massive role in what they do every day. Liam described Silent Studios as a design and music partnership that blends moving image, creative direction, graphic design, installation and musical composition. A little bit of everything then.
When Victor Perez finished our 12-week Compositing for Production course last year, we knew that he was destined for great things. Since completing the course he has worked for an impressive range of companies - most of the post houses in Soho in fact - and is absolutely loving it. Victor was born to be a compositor -it's just in his blood. He's been hooked since his early days watching Star Wars. For Victor being able to use his artistic and technical skills to tell a story is one of the most important aspect of what he does -he's definitely in the right job then!
Last year, Apple shook the tech world when it released the iPad, and it quickly became the must have gadget for 2010. Apple is now in the spotlight again with lots of hype around iPad 2. It's all very well lusting after one of these little babies, but for me, the real question is "what can a 3D pro like me actually use it for?".
Reading the article about what the Budget has done for graduate recruitment made me think about how this might affect the Gaming Industry. Gaming truly is part of our culture. It's everywhere, we have never had so many platforms and opportunities on which to play games and I think it's fair to say gamers have never had it so good. So, why is it such a bad time for the UK games industry?
I'm sure many of you will have seen the film medley that represents 25 years of Pixar Animation. Well, it's amazing to be reminded of all their fantastic work - not just the images and characters, but the stories also. They pretty much have it all. I would personally like to thank Pixar for The Incredibles, which for me is unsurpassed. Simply brilliant.
We're really pleased to show you the trailer of a new short film project by Billy Lumby titled 'God view'. Billy approached Escape Studios to help him out with some of the visual effects work on the project. I'm not going to give away any of secrets of the project but you'll see it's a great concept and some really interesting techniques were used to create the film's final look.
We are always looking for a glimmer of hope with any budget... These days it's hard to find any. And that's certainly the case for the UK Games industry. I appreciate we are a niche sector, but the fact that we are a long established (in CG terms) and vibrant industry that allows us to lead the way just goes seemingly forgotten. The petition paperwork will have been 'filed' and once again we find that there is no support.